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Help with NEW female equipment background!!

ahchx

Landlubber
hi,
i make a female version of the equipment background, but i dont know how make this to load only on the female characters, i test it replacing the original (male version) with mine and WORKS!

i will upload the tx version, free to use for anybody who knows how attach this background on the female players only.

thks
 

Attachments

  • nuevo item equip fem.rar
    464.2 KB · Views: 60
The texture file use is set in RESOURCE\INI\interfaces\items.ini .
You'd have to copy the entries for the existing "interfaces\CharacterEquipment_SLIB.tga" and rename them.
So you might have [SETUP_BIG_PICTURE] and [SETUP_BIG_PICTURE_FEMALE]
and also [MAP_PICTURE] and [MAP_PICTURE_FEMALE] . Make the female entries use your custom texture.

Then open PROGRAM\INTERFACE\items.c and find:
Code:
void InitInterface(string iniName)
{
InterfaceStack.SelectMenu_node = "LaunchItems"; // çàïîìèíàåì, ÷òî çâàòü ïî Ô2
GameInterface.title = "titleItems";

xi_refCharacter = pchar;

FillCharactersScroll();

SendMessage(&GameInterface,"ls",MSG_INTERFACE_INIT,iniName);

SetEventHandler("InterfaceBreak","ProcessExitCancel",0);
SetEventHandler("exitCancel","ProcessExitCancel",0);
SetEventHandler("ievnt_command","ProcessCommandExecute",0);
SetEventHandler("frame","ProcessFrame",1);
SetEventHandler("ShowInfoWindow","ShowInfoWindow",0);
SetEventHandler("MouseRClickUp","HideInfoWindow",0);
SetEventHandler("TableSelectChange", "TableSelectChange", 0);
SetEventHandler("eTabControlPress","procTabChange",0);
SetEventHandler("ExitMapWindow","ExitMapWindow",0);

XI_RegistryExitKey("IExit_F2");
SetVariable();
SetNewGroupPicture("Weight_PIC", "ICONS_CHAR", "weight");
SetNewGroupPicture("Money_PIC", "ICONS_CHAR", "Money");
}
Replace it with:
Code:
void InitInterface(string iniName)
{
InterfaceStack.SelectMenu_node = "LaunchItems"; // çàïîìèíàåì, ÷òî çâàòü ïî Ô2
GameInterface.title = "titleItems";

xi_refCharacter = pchar;

FillCharactersScroll();

SendMessage(&GameInterface,"ls",MSG_INTERFACE_INIT,iniName);

SetEventHandler("InterfaceBreak","ProcessExitCancel",0);
SetEventHandler("exitCancel","ProcessExitCancel",0);
SetEventHandler("ievnt_command","ProcessCommandExecute",0);
SetEventHandler("frame","ProcessFrame",1);
SetEventHandler("ShowInfoWindow","ShowInfoWindow",0);
SetEventHandler("MouseRClickUp","HideInfoWindow",0);
SetEventHandler("TableSelectChange", "TableSelectChange", 0);
SetEventHandler("eTabControlPress","procTabChange",0);
SetEventHandler("ExitMapWindow","ExitMapWindow",0);

XI_RegistryExitKey("IExit_F2");
SetVariable();
SetNewGroupPicture("Weight_PIC", "ICONS_CHAR", "weight");
SetNewGroupPicture("Money_PIC", "ICONS_CHAR", "Money");

// ahchx -->
ref pchar = GetMainCharacter();
if(pchar .sex != "man" && pchar .sex != "skeleton")
{
SetNodeUsing("SETUP_BIG_PICTURE_FEMALE" , true);
SetNodeUsing("SETUP_BIG_PICTURE" , false);
SetNodeUsing("MAP_PICTURE_FEMALE" , true);
SetNodeUsing("MAP_PICTURE" , false);
}
else
{
SetNodeUsing("SETUP_BIG_PICTURE_FEMALE" , false);
SetNodeUsing("SETUP_BIG_PICTURE" , true);
SetNodeUsing("MAP_PICTURE_FEMALE" , false);
SetNodeUsing("MAP_PICTURE" , true);
}
// ahchx <--
}
I think this might work, but you'll have to try. I don't know much about interfaces, so I might be wrong though... :?
 
It'll at least be similar to the correct solution, even if you find it doesn't quite work yet. :doff
 
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