@ kristi4ever
Copy all your textures to your aop textures folder
In YOUR PROGRAM FOLDER OPEN
1 - BattleInterface.c file in your BattleInterface Floder. Add this:
case "FrigateQueen":
BI_intNRetValue[0] = 4+2*8;
BI_intNRetValue[1] = 4+2*8 + 1;
BI_intNRetValue[2] = BI_ICONS_TEXTURE_SHIP1;
break;
ship.ini
2 - Ship.h file in your Ship Folder. Add this line:
#define SHIP_FRIGATEQUEEN
3 - ship ini file in your Ship Folder. Add this:
///////////////////////////////////////////////////////////////////////////
/// FrigateQueen
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_FRIGATEQUEEN]);
refShip.Name = "FrigateQueen";
refship.Soundtype= "frigate";
refShip.Class= 3;
refShip.Cannon = CANNON_TYPE_CANNON_LBS24;
refShip.MaxCaliber = 32;
refShip.Weight= Tonnes2CWT(1000);
refShip.Capacity = 3000;
refShip.CannonsQuantity= 42;
refShip.rcannon= 19;
refShip.lcannon= 19;
refShip.fcannon= 2;
refShip.bcannon= 2;
refShip.MaxCrew = 400;
refShip.MinCrew = 40;
refShip.BoardingCrew= 240;
refShip.GunnerCrew= 40;
refShip.CannonerCrew= 92;
refShip.SailorCrew= 400;
refShip.SpeedRate = 15.4;
refShip.TurnRate = 41.0;
refShip.Price = 250000;
refShip.HP = 5000;
refShip.SP = 100;
//refShip.AbordageLocation= "Boarding Deck_01";
refship.Type.Merchant= false;
refship.Type.War= true;
refShip.fWindAgainstSpeed= 2.0;
refShip.sea_enchantment= 1.2;
refShip.lowpolycrew = 20;
refShip.buildtime = 100;
refship.Rocking.y = 0.4;
refship.Rocking.az = 0.035;
refship.WaterLine= -0.5;
refship.EmblemedSails.normalTex = "ships\parus_common_torn.tga";
refShip.CanEncounter = true;
refship.SpeedDependWeight= 0.3;
refship.SubSeaDependWeight= 1.0;
refship.TurnDependWeight= 0.3;
refship.WindAgainstSpeed = 4.5;//boal
refship.CabinType = "Cabin"; // boal 28.03.05
refship.DeckType = "Big";
refship.InertiaAccelerationX = 5.0;refship.InertiaBrakingX= 5.0;
refship.InertiaAccelerationY = 4;refship.InertiaBrakingY= 4;
refship.InertiaAccelerationZ = 5.0;refship.InertiaBrakingZ= 5.0;
refShip.Height.Bombs.Y= 1.0;refShip.Height.Bombs.DY = 0.5;
refShip.Height.Grapes.Y= 2.0;refShip.Height.Grapes.DY = 1.0;
refShip.Height.Knippels.Y= 10.0;refShip.Height.Knippels.DY = 8.0;
refShip.Height.Balls.Y= 1.0;refShip.Height.Balls.DY = 0.5;
refShip.GeraldSails.rey_b1= 1;
refShip.GeraldSails.rey_b2= 1;
refShip.GeraldSails.rey_b3= 1;
refShip.GeraldSails.rey_b1.vscale = 0.9;
refShip.GeraldSails.rey_b2.vscale = 0.7;
refShip.GeraldSails.rey_b3.vscale = 0.7;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.20;
refship.Track1.LifeTime = 14.5;
refship.Track1.Width = "3.7, 3.9";
refship.Track1.Speed = "7.0, 8.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 8.5;
refship.Track2.Width = "8.0, 9.0";
refship.Track2.Speed = "0.15, 0.25";
4 - RPGUtilite.c file in your characters Folder. Find tihs line and Add this: FrigateQueen see below
pchar.Ship.Type = GenerateShip(SHIP_FrigateQueen, 0);
When you start a new game you should get this see below. Good luck