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Hearts of Oak: Soundtrack Friday #28 "Post Captain's Lullaby"

Our adventure has come to an end. The last Hearts of Oak track has been released, and is composed by Christian Tornholm-Lehn AKA @Flannery!
Thank you very much to all the composers for the music, and to Franco @Tempesta for also making and uploading the videos.

 
This one's both on time, and also not!....
Weird Occasion, ain't it?
In a couple hours I should have my story available, too.
Here is the story!
(Track 6: In the Storm) One day, you, a privateer were on a voyage from Barbados to Cuba, when one day, roughly at the middle of the voyage, you end up stuck in a storm. That storm was no ordinary storm, as you would figure out. It was a hurricane, and as you had been stuck in it for over a day, you order the crew to just open the sails and try to continue as you would normally. A few hours after that, you encounter some pirates.

(Track 20: Conquest) When you can finally see the flags properly, you realize that you’ve come across no regular pirates… You had come across the Nameless Pirates. Legends say that surrendering to them is certain death, so you don’t even think of surrendering, and you order the crew to leave gunpowder barrels behind, in an attempt to slow their ships down, seen as they have the fastest ship known to man, but the explosions do nothing to slow them down. Their ships seemed to be unphased by the explosions.

(Track 8: Devil’s chase) A little while later, almost all ships put their sails up, except one, tiny single masted boat. At first you thought you were saved, and that that boat could do nothing, but then you start worrying, as it seemed to be closing the gap between you and it really fast, you think they would board the ship, so you order the crew to abandon ship.

(Track 9: Abandon Ship) After all the crew had left, you were getting ready to scuttle the ship, when you saw what could very well be the last thing you would ever see… You saw the weird boat fire its cannons… At first you thought it would have some tiny swivel cannons, but it was much worse. The cannons it fired were as powerful as the ones you’d find on forts. As soon as the shots landed on your ship, it was blown to smithereens, and you got knocked out.

(Track 1: Hearts of Oak) You got washed up on a beach, and wake up to someone taking you to their home, but then you seem to black out again. When you finally wake up for good, you see the man who took you waiting next to you. “Where am I, and who are you?” you said, and the man tells you that you are in the isle of Nevis, inside the pirate settlement, and that he is the Nameless Pirate, and you immediately freak out…

(Track 16: Lands of Hope) The Nameless Pirate tells you not to worry, and he explains to you that they are not normal pirates. He tells you that the reason they are so widely feared is that people who surrender to them never get called their original name again, and so, everyone thinks they disappear, when they are very much alive. Their goals are to be able to bring freedom to all slaves, and bring equality to all. He then tells you that they need people to achieve that goal, and then he asks you if you are interested. Considering that you could have died if it wasn’t for him, even though he put you in such a difficult situation in the first place, you decide that you want to join the Nameless Pirates.

(Track 17: Pirate Cove) To join the Nameless Pirates, you have to show that you are trustworthy, the Nameless Pirate tells you. You ask him what you have to do, and he tells you that you have to go all the way to Ireland, and bring two very specific people. Specifically, he tells you that you have to Bangor. At the port there, you should find an inn called Turtar Cois Farraige. There, he tells you to ask the innkeeper this: “An bhfuil a fhios agat cá bhfaighidh tú an mac tíre bán agus an nightingale dubh?” which he tells you is Irish for “Do you know where to find the White Wolf and the Black nightingale?”.

(Track 24: Porto Pirata) Now, at the port, he tells you if you recognize some people. Those people turned out to be your whole crew, and they couldn’t believe it, neither could you. He then tells you to choose between three ships. The one is a schooner, the other a sloop, and the final one, is that tiny ship that blew yours apart. You of course choose the third one, as you had already seen what it can do. The Nameless Pirate comments on your choice, saying that if you saw it before it blew your ship up, then it probably needs some upgrades, and then sends you off on your way to Ireland.

(Track 3: The Adventure Begins) You sail off for what would normally be a month and a half of sailing, but in your case, with such a good ship it is going to only be two weeks. The ship you chose is really out of the ordinary. It slips through the water like a hot knife through butter, due to its really weird hull material, which is white, and has no wood grain in sight.

(Track 2: The Docks) The journey was finished in no time, and now, it is time to find the Turtar Cois Farraige. It is somewhere in the port, so you shouldn’t have to do much more than just having a walk around to find it. And find it you did.

(Track 10: The Tale of the Gall- Gaidhel) You go inside and ask the innkeeper what you were told to, and she leads you to a room upstairs, where you find the two people. They were expecting someone to come to take them, so the first thing they asked was if you were sent by the Nameless Pirate, to bring them back to Nevis, and as indeed you are, so you told them to follow you onto the ship, and you sail off.

(Track 4: Far Away) You ask the two people why they were in Ireland, and they told you that they were sent there on a mission, and they had decided to stay there for a while. They then went on to ask you why exactly the Nameless Pirate needs them, and you tell them you don’t know either.

(Track 14: Pair of Hearts-Greensleeves) You arrive back at the pirate settlement, and go with the two people you brought back to the Nameless Pirate, where he now officially welcomes you to the Nameless Pirates. He takes you on a walk around the settlement, explaining the Nameless Pirates’ next expedition. It is to intercept a Spanish gold fleet…

(Track 25: Spanish Gold) “A Spanish gold fleet is scheduled to go past Nevis in a week and we have to intercept it.” Said the Nameless Pirate, and indeed, a week later, words have arrived that it had left port, which meant that you, and all of the Nameless Pirates have to get ready to sail off and attack them. In the second day of searching, you spot the fleet, and combat now ensues.

(Track 7: Conquest of the Seas) The Nameless fleet shoots all the chainballs they have, and dismast the ships carrying the gold, and then they have to fight against the Man ‘o War that was protecting the cargo ships. The Nameless Pirate knew a trick in fighting them. It is really easy to take a ship and stick to the back of one of those.

(Track 26: Man ‘o War) The Nameless Pirate tells you to stick to the backside, and do what had previously been done to you. You fire your front cannons, and the gunpowder in the ship explodes, basically finishing the battle off, as the cargo ships had already surrendered.

(Track 13: Defeat and Triumph) You’ve won the battle, get all people and cargo off the Spanish cargo ships, and then sail back to the settlement, where the Nameless Pirate will finally explain why you went through this all. “We’ve had a good battle today lads! I hadn’t told you the reason why we fought this battle. The reason is that we’re going to use this gold to buy weapons, which we’ll smuggle into plantations to cause an uprising of the slaves, but for now, off to the taverns!” Said the Nameless Pirate.

(Track 19: Tavern Song) You go off to the tavern to have a drink and celebrate this humongous victory. There, you sit with the Nameless Pirate, and you ask him about how you are supposed to smuggle those weapons into a plantation. He tells you that we need to first buy those weapons, and so here comes your next assignment. You need to go into the city of Sprieghtown with a cargo ship, and use that gold we got from the battle to buy out all the weapons the store has to offer.

(Track 18: Out of Rum) “Also, you should go get loads of rum. The settlement is running out, and if that doesn’t get fixed soon everyone will leave.” The Nameless Pirate told you before you went off to Sprieghtown, Barbados. You now arrive at Sprieghtown, two weeks later, and head off to the store, buy the rum and the weapons.

(Track 22: Jungle) You then decide to go to the jungle and just have a walk around. Initially you find a few monkeys, nothing else worth noting, but a little while later, you find a few bandits. Instead of going back whence you came from, since they hadn’t seen you, you decide to continue as you wanted to have a little fight.

(Track 12: Mano y Mano) The fight went as per the following. You immediately slice one of the bandits’ head, shoot the genitals of another, and just stab the last two.

(Track 23: Native Encounter) A little later, you come across a camp of natives, but as they saw you, they immediately jump up to attack you. You didn’t want to kill any of them, so you run away, which ended up being quote a successful choice, as you didn’t even get scratched by their weapons.

(Track 21: Dawn at the Bay) You decided to stay the night in the Sprieghtown port instead of leaving, and now you wake up, and get ready to go back to the settlement. When you arrive, you head to the Nameless Pirate in order to tell him that you can start executing the plan. He tells you that he hadn’t told you the entirety of that plan. Once the uprising is kick-started, we’re going to take over the isle of Jamaica.

(Track 15: Swashbuckling and Smuggling) The Nameless Pirate sends you and the people you had brought from Ireland to each act as a worker at a plantation, and smuggle the weapons into there. After enough weapons are put there, you start the uprising. This causes guards to gather at the plantations, and leave the fort undermanned. The Nameless Pirates are able to rush in and take all the remaining guards out. They then proceed to split up and go to the plantations, and finish all the guards there.

(Track 11: Hoist the Flags) The ships near Port Royale will have made their way there, and they have to be eradicated, so you and the Nameless Pirate order the crew to hoist the Nameless Pirate flags, and open fire to all English ships that come by. And open fire they did. There was a Man ‘o War there, fully armed sitting near Port Royale, but that broke no sweat for the Nameless Pirates.

(Track 5: Rum Bonfire) Now that the town is taken, you decide to throw a party for the day, and a big one at that! Big bonfires were lit, and everyone on the island had fun, and all the slaves got happier than they’d been in years.

(Track 27: Sailing into the Sunset) The party had ended and it was time for the Nameless Pirates to sail into the sunset, and go back to their settlement. What they had done recently was an amazing achievement, and it will be remembered by their descendants for multiple generations to come.

(Track 28: Post Captain’s Lullaby) The Nameless Pirates Enjoyed their victory for the remainder of the year, taking a break from the battles, so they can be fresh next year for their following battles… But that is another story.
 
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It was my pleasure! :napoleon

Now I'll take a break and focus on my own music projects for a while, but I'm willing to keep contributing to PA! with more music or even other types of content... Let's see what the tide brings in ;)
Indeed, time will tell. I have been working on something... Piratey. Won't promise anything yet, but perhaps once it's done it could be adapted into something that may need music... :wp
 
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