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Grand Ages: Rome

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<img src="http://media.ign.com/games/image/object/142/14274437/Grand-Ages-Rome_PC_USboxart_160w.jpg" border="0" class="linked-image" />

<img src="http://pcmedia.ign.com/pc/image/article/950/950209/grand-ages-rome-20090202020521630_640w.jpg" border="0" class="linked-image" />

<img src="http://pcmedia.ign.com/pc/image/article/950/950209/grand-ages-rome-20090202020524708_640w.jpg" border="0" class="linked-image" />

<img src="http://pcmedia.ign.com/pc/image/article/950/950209/grand-ages-rome-20090202020528099_640w.jpg" border="0" class="linked-image" />

I have been a big fan of strategy and city building games for a long time, and when I run across a game that combines them both, I simply have to give it a try. The demo for this game was released the other day, and I have spent the last couple of days playing it. If you have played Imperium Romanum, this game will feel pretty familiar, but there have been some changes. The graphics in the demo look good, much more detailed than Imperium Romanum. Also, instead of the Timeline in Imperium Romanum, you play a persistent character, working your way from the backwater of the Empire all the way to Rome herself. The combat system has also been much improved! The full game is scheduled for release March 9'th.

RealGamer has a recent interview with Haemimont Games designers Boyan Ivanov and Lyubomir Iliev about the games development and the improvements it makes over its predecessor.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>Interview: Grand Ages: Rome</b>
Written by: Darren Cartledge Posted: 26th January 2009

Grand Ages: Rome is the sequel to last year’s city building strategy game Imperium Romanum. We spoke to Haemimont Games designers Boyan Ivanov and Lyubomir Iliev about the games development and the improvements it makes over its predecessor.

<b>Firstly lets talk about the persistent character Grand Ages: Rome introduces for the player, why was this done and what benefits does it bring to the playing experience?</b>

The persistent character was introduced as a means to allow the players to create their own style of playing the game. Each of the five different families brings important differences and options that have to be taken in to account. In multiplayer, the clashes and alliances between differently developed characters provides innumerable combinations of different player strategies.

<b>Speaking of multiplayer, how will Grand Ages: Rome support this?</b>

The game offers 6 different multiplayer modes based on achieving military or economic dominance. Cooperative and competitive team play is fully supported.

An important new feature is the "Team City" option, which allows several players to share control over the same city.

<b>Getting back on track, how historically correct is the game, and was it important for you to make it so?</b>

We have always tried to represent the events and individuals in our games as historically accurate as possible. The campaign in Grand Ages: Rome is based on one of the most turbulent periods in Roman history and we did a lot of research as we wrote the story for the missions. Player’s will have the opportunity to witness key moments in Roman history such as Spartacus’ Rebellion, Caesar’s civil war, the crossing of the Rubicon, and finally the rise of Octavian to emperor.

<b>The combat system in Imperium Romanum, I felt wasn’t the best how has it been improved in the sequel?</b>

Based on a lot of player feedback, we decided to completely remake the combat system. In Grand Ages: Rome players will command their armies using a standard RTS control. Orders are issued with a right-click, there is a drag-selection which allows players to select multiple groups and so on. The player will still command entire squads and not individual soldiers. We have also added warships and naval warfare.

<b>So how much has fan and critic feedback had in influencing the development of Grand Ages Rome?</b>

Fan and critic feedback had an important influence on our general design goals. Both players and journalists remarked on the simplistic combat system in Imperium Romanum. There were also concerns about the economy of the game and the lack of a stronger story in the campaign. Based on this we decided to remake the battles and the economy of the game altogether. We also designed the campaign with a single story line in-mind, instead of a different story for each mission.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can read the rest of the interview here:
<a href="http://www.realgamer.co.uk/pc/articles/1232963809.html" target="_blank">http://www.realgamer.co.uk/pc/articles/1232963809.html</a>


You can download the game from StrategyInformer here :
<a href="http://www.strategyinformer.com/pc/imperiumromanum2/demo/29468.html" target="_blank">http://www.strategyinformer.com/pc/imperiu...demo/29468.html</a>

You can watch a trailer for the game here :
<a href="http://www.gametrailers.com/player/44677.html" target="_blank">http://www.gametrailers.com/player/44677.html</a>

And you can find the official web page here :
<a href="http://www.grandages.com" target="_blank">http://www.grandages.com</a>
 
I played the demo of IR and thought it was ok, but then I read some bad reviews of it saying it was rather bland which kept me away from it.

I might play the new demo, looks purty <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
My computer hit me when I suggested I might try it, so I guess that's out. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Yeah Keith, Imperium Romanum was a pretty bland game overall. It had good graphics, but the game play wasn't all that challenging after the first couple of scenarios. There really was no story line, and the military and trading aspects were pretty sad. This game looks like it uses the same engine, but with quite a few changes. the demo is really to short to get a good feel for the economic or military aspects of the game. I am really curious to see if the full game actually has Roman Naval scenarios in it, that would be awesome! I do like the fact that you actually have goals and a persistent character to work with though, that in it's self does add quite a bit. From what I have seen in the demo, as you rise in levels you can choose certain bonuses for your character depending on your style of play. Caesar IV was a much better game, but it was bogged down by way to many bugs.

Stallion, I feel your pain man! I had my old computer for 6 years before I finally got enough saved for my new one. It's less than a year old and already out of date! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<img src="http://pcmedia.ign.com/pc/image/article/950/950209/grand-ages-rome-20090202020521630_640w.jpg" border="0" class="linked-image" />

That's an awesome shot. <img src="style_emoticons/<#EMO_DIR#>/thumbs1.gif" style="vertical-align:middle" emoid=":2up" border="0" alt="thumbs1.gif" />
 
Indeed it is... I'm gonna try it. <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
ARGH! <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> Ok, the graphics is nice but I hate the bloom especially when it cannot be turned off. <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" /> Game itself.. well it's hard to play when that bloom stares at me with it's ugly face. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Actually the game itself seems.. well, bland? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> I bet Settlers 6 is better than that. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
All these "God"-games, I mean this game and the LOTR-games too, where you look at everything from above. They have huge scenarios like PotC, but great graphics too. It would be great, if they used their game-engines for some first-person walking and sailing action like PotC, so we can mod it <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Whoops.. I tried the wrong game. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> thought I downloaded the demo of Grand Ages: Rome but turns out it's Imperium Romanum, Aggghhh. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" /> Had problem downloading that Grand Ages: Rome from strategy informer so I tried finding a other place. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
This, I must say, looks rather delicious <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />. However, Stalli said it best; I really dont know if me system wil take the bollox u tend to get from pretty games like this. However, im looking for an alternative to RTW cos tho i love it to bits ive played every faction time and again an want something new. Then again, I guess ETW will remedy that! Sorry i keep mentioning it im just sooo exited!!!!!!!! Those sea and army column pics look a marvel tho so i might risk the demo just to be blown back by the graohics. Ill keep u posted!;)

Peter, that would be very sweet! However can u imagine the engine needed to run 10000 men, all optional in first person views!?!? Then again engines really have improved over past few years, soo....
Skye
 
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