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GalleonC3

razor

Landlubber
Storm Modder
take a look its a lvl5 galleon from VCO online game with black skin or for me brown <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/galc3.jpg" border="0" class="linked-image" />
 
Ah! So that model came from VCO! I had been wondering about that. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
its a 30 gunnz ship, i called it ''Galleon C3'' sound cool <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
No problem, Razor. I can wait. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
and to PB here

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->//-------------------------------------------------------------------------
// Galleon C3 - Model from VCO online, Modified by Razor
//-------------------------------------------------------------------------
// PS -->
makeref(refShip,ShipsTypes[n]);
n++;
// PS <-- makeref(refShip,ShipsTypes[SHIP_GALLEONC3_FRANCE]);
refShip.Name = "GalleonC3";
refShip.all = "Galeon1";
refShip.SName = "GalleonC3";

refShip.id = refShip.Name; // PS
////curid = refShip.id; ShipLookupTable.id.(curid) = n-1; // PS
refShip.Class = 3;
refShip.Walk = "Pinnace";
refShip.Cannon = CANNON_TYPE_LONG_LBS18;
refShip.MaxCaliber = 18;
refShip.Weight = Tonnes2CWT(1000);
refShip.Capacity = 2000;
refShip.CannonsQuantity = 30;

refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 2;

refShip.MaxCrew = 280;
refShip.MinCrew = 54;
refShip.SpeedRate = 12.0;
refShip.TurnRate = 36;
refShip.Price = 75000;
refShip.HP = 3500;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_SCHOONER";

refShip.CanEncounter = true;
refShip.CanBuy = true;

refShip.CannonsDeck = 1; // KK
refShip.CargoHold = 2; // KK

refShip.Type.Trade = true;
refShip.Type.War = false;

refShip.ClosestPoint = 0.325; // same as Pinnace "fast galleon"
refShip.BestPoint = 0.85; // same as Pinnace
refShip.RigType = sDet;

refShip.WaterLine = 0.2;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 0.9;
refShip.TurnDependWeight = 0.8;

refShip.InertiaAccelerationX = 0.2; refShip.InertiaBrakingX = 2.0;
refShip.InertiaAccelerationY = 8; refShip.InertiaBrakingY = 6;
refShip.InertiaAccelerationZ = 4.0; refShip.InertiaBrakingZ = 4.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;<!--QuoteEnd--></div><!--QuoteEEnd-->




btw what skin did u like most

brown and white
<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/galc3.jpg" border="0" class="linked-image" />

or


yellow


<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/gc3.jpg" border="0" class="linked-image" />
 
I choose for yellow, and I think that the cannon models would be a good idea, because non of the vco ships has them, and it would be a shame for such a nice model too have it TOO Low poly. Very good work Razor!
 
DONE with adding cannons love it or not :p

<img src="http://i159.photobucket.com/albums/t140/000Razor00/POTC/gc322.jpg" border="0" class="linked-image" />
 
Brilliant! One request though: that almost rectangular sail above the main deck looks pretty weird to me. Could you possibly remove that? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
For some reason I have wooden cannons on the ship. Apparently something's wrong with the cannons' texture. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
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