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Need Help Flying Dutchman doubt

cherikov

Landlubber
Hi every one!

First of all I want to say thanks to all the mebers and creators of this mod. I played POC before (about 2006 moreless) but unfortunately didn't hear of this mod before. Last week after watching all POC movies I started playing it again and found this awesome mod! Of course I downloaded it and after playing it for a week I have to say that I am really impressed, one of the best mods I have ever played.

Well now I will focus on my problem/doubt.

I am playing the default storyline (Hawk's one) and I am at level 15 moreless, I have recently destroyed the Fench ship with ammo who I was escorting.
At that moment I went to Tortue to talk to Gibbs :onya and he gave me the "item".
I went to Isla de Muerta and talked to the captain there, then bought a Ghost Ship (Flying Dutchman). The first problem appears after a few days at sea, there was a mutiny and I don't know why (I have enough rum and food)). And also I am not able to emerge/submerge the ship and call the kraken, and I think it is possible because I have seen it in some videos here.
So, Is it possible to emerge/submerge the ship or I am wrong?

Thanks in advance
 
If you have enough money to but the Ghost Ship then the crew are probably getting jealous - they want their share but all you're giving them is a basic salary. Sign articles and pay by shares instead. The first effect of that is that the crew will be a lot happier. The second effect is that you're not paying salaries any more, which means you'll get even richer. The third effect, which won't happen for quite some time, is that eventually the crew will want their shares and morale will start dropping again, at which point you head for the nearest loanshark and divide the loot.
 
Mutiny's happen because of low morale. If you have over $1,000,000 morale will drop. If your leadership is too low morale will drop.

I do not know what buttons work the dutchman. Try the add, subtract, and multiply buttons.
 
There are two versions of her: Davy Jones' and Will Turner's version.
Only Davy Jones' "Cursed Galleon" can call upon the Kraken.

All the Dutchman special functions are in the [Enter] menu.
 
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