Thanks to Inez' always-improving Tool we can now flood locations at a certain level so that it has a real effect on the gameplay. I'd like to flood Oxbay dungeon/sewer so that you (and the smugglers) have to swim at the very lowest level (the "halls") and wade and fight in breastdeep water in the slightly elevated corridors of the lower storey. That creates some new tactical variations: If you choose the right position on a stair you can slaughter the smugglers who have to swim in the deeper water. Or take potshots from the gallery on swimmers in the hall below.
Progress so far:
-raising the d01.gm model by 3.5 sets the waterlevel at exactly the right height
-raising the characterpatch by the same value creates the swim/wade/walk zones
Still to be done:
-locators don't fit anymore. Has the terific Tool some function for collective locator raising? Though editing all locator Y-coords wouldn't be THAT much work.
-the chase camera sometimes moves through the walls, and the light is too bright. Are there kind of patches for camera and lighting? If yes, how can I change them?
Progress so far:
-raising the d01.gm model by 3.5 sets the waterlevel at exactly the right height
-raising the characterpatch by the same value creates the swim/wade/walk zones
Still to be done:
-locators don't fit anymore. Has the terific Tool some function for collective locator raising? Though editing all locator Y-coords wouldn't be THAT much work.
-the chase camera sometimes moves through the walls, and the light is too bright. Are there kind of patches for camera and lighting? If yes, how can I change them?