Greyfoot
Sailor
Well I managed to get POTC for a bargain price and installed the latest Build straight away-you did a good job on COAS, so I thought this should be awesome too.
Unfortunately the game is, well rather annoying-I`m not talking about the dream-walking through objects and buildings but ehh how shall I put it.
Maybe my expectations were to high, but this game has so much potential, I mean COAS and POTC should be mixed and voila! we`d have the perfect pirate game.
So I love the way the towns are busy, many people around, stealing, thieving bastards etc...but for example I bought a shipload of cargo in PR to sell as contraband in Curacao, only to find out there are no smugglers in town no matter how many months(!!!) I spend at sea or in the tavern. I bought a shiny little superior spyglass-it is as useful as the cheapest one. Same with a superior compass-equipped-no interface change takes place.
I was thinking maybe it was intentional(I mean the spyglass yeah)to create a more accurate simulation where ship stats are not displayed. I can live with that but why not remove them from the shop`s list in the first place then? Or change the description?
Combat: I managed to board a barque of 33(!) men with my lugger(23men) after 5-6 grape broadside with musket-volley perk only to be overwhelmed by enemies during boarding(lots of good quality weapon in weapons/locker). Hell I won the battle but after killing the captain I pressed space in front of the cabin`s chest in anticipation of untold wealth and @$$!!-yep should have hit enter instead(why???)
Trade: Can someone tell me why on earth prices go up when you buy items in bulk??????????????
It would be the merchants interest to give you a price drop if you want to buy say 300 sandalwood instead of 10, no???
I understand it is because the trade script-less cargo at trader-bigger the price, but surely not during buying things?
It is possible that I am missing the point here so please enlight me, for the time being I am back to COAS for sure...
Unfortunately the game is, well rather annoying-I`m not talking about the dream-walking through objects and buildings but ehh how shall I put it.
Maybe my expectations were to high, but this game has so much potential, I mean COAS and POTC should be mixed and voila! we`d have the perfect pirate game.
So I love the way the towns are busy, many people around, stealing, thieving bastards etc...but for example I bought a shipload of cargo in PR to sell as contraband in Curacao, only to find out there are no smugglers in town no matter how many months(!!!) I spend at sea or in the tavern. I bought a shiny little superior spyglass-it is as useful as the cheapest one. Same with a superior compass-equipped-no interface change takes place.
I was thinking maybe it was intentional(I mean the spyglass yeah)to create a more accurate simulation where ship stats are not displayed. I can live with that but why not remove them from the shop`s list in the first place then? Or change the description?
Combat: I managed to board a barque of 33(!) men with my lugger(23men) after 5-6 grape broadside with musket-volley perk only to be overwhelmed by enemies during boarding(lots of good quality weapon in weapons/locker). Hell I won the battle but after killing the captain I pressed space in front of the cabin`s chest in anticipation of untold wealth and @$$!!-yep should have hit enter instead(why???)
Trade: Can someone tell me why on earth prices go up when you buy items in bulk??????????????
It would be the merchants interest to give you a price drop if you want to buy say 300 sandalwood instead of 10, no???
I understand it is because the trade script-less cargo at trader-bigger the price, but surely not during buying things?
It is possible that I am missing the point here so please enlight me, for the time being I am back to COAS for sure...