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FilmShips Mod for Build 13

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
So many people have asked for a Build 13 compatible version of the FilmShips mod the past week that I decided to make it for you all. Enjoy!

<a href="http://pafiles.com/potc/FilmShips_b13.zip" target="_blank">Download</a> (10,7 MB)
 
<!--quoteo(post=224965:date=Dec 8 2007, 07:00 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 8 2007, 07:00 PM) [snapback]224965[/snapback]</div><div class='quotemain'><!--quotec-->So many people have asked for a Build 13 compatible version of the FilmShips mod the past week that I decided to make it for you all. Enjoy!

<a href="http://pafiles.com/potc/FilmShips_b13.zip" target="_blank">Download</a> (10,7 MB)<!--QuoteEnd--></div><!--QuoteEEnd-->


im sorry its all my fault i made u take the time to make that please forgive me <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />
figures you made this right after i finally got them working in my game
 
Cool! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

Think of it this way. It is one less thing to do for Build 13.5.
 
I don't mind. Always happy to help, right? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
To Vengeance: You certainly weren't the only one to ask. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
good! now, will barbossa actually use the new pearl at FDF when i meet him there or does that require some editing?
 
Requires some editing. All the film ships are unused in the game by default. We're still working on actually using them in the quests.
 
well, i'm sure you gave me a way to edit the savefile in a way so barbossa would use the new pearl in the game some time ago. i just can't find it anymore. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
And you're accusing ME of being forgetful! PROGRAM\console.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";<!--c2--></div><!--ec2-->
 
like this, right?

// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();

Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";

void ExecuteConsole()
{
ref pchar = GetMainCharacter();
ref ch;
int i;

// ccc Building Kit ____________________________________________________
// thanks to Nathan Kell the following code is executed during the game if you press F12
 
do these ships also include the endouver? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

if so, wat's the name of that ship so I can set it as a start vessel. plz and thx
 
<!--quoteo(post=225283:date=Dec 10 2007, 03:50 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 10 2007, 03:50 PM) [snapback]225283[/snapback]</div><div class='quotemain'><!--quotec-->like this, right?

// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();

Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";

void ExecuteConsole()
{
ref pchar = GetMainCharacter();
ref ch;
int i;

// ccc Building Kit ____________________________________________________
// thanks to Nathan Kell the following code is executed during the game if you press F12<!--QuoteEnd--></div><!--QuoteEEnd-->
No, like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();

void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    ref ch;
    int i;

Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";

// ccc Building Kit  ____________________________________________________
// thanks to Nathan Kell the following code is executed during the game if you press F12<!--c2--></div><!--ec2-->
 
Petros is very much correct. Otherwise nothing will happen. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />

<!--quoteo(post=225322:date=Dec 11 2007, 01:16 AM:name=Black Bart Roberts)--><div class='quotetop'>QUOTE(Black Bart Roberts @ Dec 11 2007, 01:16 AM) [snapback]225322[/snapback]</div><div class='quotemain'><!--quotec-->do these ships also include the endouver? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->The Endeavour is not included in this particular ship pack. She can be found <a href="http://hosted.filefront.com/000razor00/" target="_blank">here</a>, but needs to be installed manually and is not readily compatible with Build 13. Ingame code name: "Endeavour".
 
speaking of the pearl, has anyone actually ever tried to see what happens after it destroys the fort at FDF when you enter the island there? (yes, it does attack the fort)
 
<!--quoteo(post=225342:date=Dec 11 2007, 03:11 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 11 2007, 03:11 AM) [snapback]225342[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=225283:date=Dec 10 2007, 03:50 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Dec 10 2007, 03:50 PM) [snapback]225283[/snapback]</div><div class='quotemain'><!--quotec-->like this, right?

// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();

Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";

void ExecuteConsole()
{
ref pchar = GetMainCharacter();
ref ch;
int i;

// ccc Building Kit ____________________________________________________
// thanks to Nathan Kell the following code is executed during the game if you press F12<!--QuoteEnd--></div><!--QuoteEEnd-->
No, like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();

void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    ref ch;
    int i;

Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";

// ccc Building Kit  ____________________________________________________
// thanks to Nathan Kell the following code is executed during the game if you press F12<!--c2--></div><!--ec2-->
<!--QuoteEnd--></div><!--QuoteEEnd-->


do u have to ADD this code into the console.c file for it to work or is it already there?
if i have to add it where do i put it? anywhere?
 
<!--quoteo(post=225469:date=Dec 11 2007, 08:38 PM:name=Vengeance)--><div class='quotetop'>QUOTE(Vengeance @ Dec 11 2007, 08:38 PM) [snapback]225469[/snapback]</div><div class='quotemain'><!--quotec-->...do u have to ADD this code into the console.c file for it to work or is it already there?
if i have to add it where do i put it? anywhere?<!--QuoteEnd--></div><!--QuoteEEnd-->

The code in question is what Pieter said to add to get Barbossa to use the newer black pearl, without having to start a new game.

The line of code is <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";<!--c2--></div><!--ec2-->

You add that one line to console.c where I showed Morgan, in the previous posts you quoted.
 
<!--quoteo(post=225470:date=Dec 11 2007, 10:55 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 11 2007, 10:55 PM) [snapback]225470[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=225469:date=Dec 11 2007, 08:38 PM:name=Vengeance)--><div class='quotetop'>QUOTE(Vengeance @ Dec 11 2007, 08:38 PM) [snapback]225469[/snapback]</div><div class='quotemain'><!--quotec-->...do u have to ADD this code into the console.c file for it to work or is it already there?
if i have to add it where do i put it? anywhere?<!--QuoteEnd--></div><!--QuoteEEnd-->

The code in question is what Pieter said to add to get Barbossa to use the newer black pearl, without having to start a new game.

The line of code is <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Characters[GetCharacterIndex("Barbossa")].ship.Type = "theBlackPearl";<!--c2--></div><!--ec2-->

You add that one line to console.c where I showed Morgan, in the previous posts you quoted.
<!--QuoteEnd--></div><!--QuoteEEnd-->

k i got it
 
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