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Europa Universalis IV Trade Expansion “Wealth of Nations” Now Available

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Nickel and Dime Your Rivals to Death with Privateers, Trade Companies and More

STOCKHOLM — May 29, 2014 — Paradox Interactive and Paradox Development Studio today launched “Wealth of Nations,” the second expansion to the critically acclaimed empire-building strategy title Europa Universalis IV.

Available now for Windows, Mac, and Linux, trade enthusiasts can purchase Wealth of Nations for the current market value of a barrel of spices, or $9.99, from digital storefronts worldwide as well as on the Paradox Store at www.paradoxplaza.com.

Wealth of Nations takes the award-winning franchise into the rough seas of trading where players can now forge their own trade empires and amass large amounts of wealth by legitimate means, such as creating powerful trade capitals and treating with other nations to gain trade power over a region, or by more lucrative methods like hiring privateers to “help” your rivals unload stored goods from their ships to your own.

After being stuck in customs for a bit, a launch trailer for Wealth of Nations has been released.

Simultaneously Paradox Development Studio has also released the customary free patch containing updates, fixes and new features for everyone who owns Europa Universalis IV.

Some of the highlights of the expansion from their forums :

Wealth of Nations:

- Privateers
* You can now send Light Ships on privateering missions to trade nodes
* A fleet on a privateering mission will hoist the Jolly Roger flag
* Privateers will generated 1.5 times their trade power for the Pirate (PIR) nation.
* The Pirate nation will act as a collecting merchant in the node, the sending nation receives 40%
* Nations with over 20% of trade power in a Trade Node receives a Pirate Hunt CB aginst the privateering nations
* Several Privateer specific events added
* With privateers in, the old Pirates are removed.

- Trade Companies
* Now possible to form Trade Companies by assigning provinces to the Trade Company
* Only provinces within a Trade Company Area can be assigned to a Trade Company
* A province in a Trade Company gives +50% tradepower, +0.5 Naval Force Limit, -100% Manpower, -50% Tax
* Every province in a Trade Company Area gains a bonus to Goods Produced proportional to how much of the trade the company controls
* If a single Trade Company controls >50% of the province Trade Power in an Area, the owning nation gets an extra merchant.
* Each Trade Company gets a generated name and is listed in the Subject View.
* Several new events for Trade Companies
* No longer possible to westernize if you only neighbour western provinces that are in trade companies

- Buildable Canals.
* Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal.
* Building a Canal requires Administrative Tech 20, 50k gold and ownership of specific provinces, the project takes around 10 years.
* The project can be affected by a number of events
* Having a Canal will boost trade power in the province, allow the transit of ships and affects naval distance.
* The Canals are visible on the map

- Justify Trade Conflict-action
A trade conflict can be justified against another nation where there is a node where you have at least 10% of the trade power and they have at least 20% of the trade power.
Gives a Trade Conflict CB

The full patch notes are available on the forum.

For more information on Europa Universalis IV, please visit europauniversalis.com.
 

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