When Cutler Beckett asks you to escort him to Port Royale, Jamaica
In order to make his ship sail with you and Beckett appear as a companion.
These changes to the code are needed
In quests_reaction.c
and in Cutler Beckett_Dialog.c
This should mean Cutler Beckett's ship sails with you to Port Royale and is removed as a companion when Beckett talks to you on Port Royale jetty.
I am just removing a line of code from quests_reaction.c & putting it back in Cutler Beckett_Dialog.c
In order to make his ship sail with you and Beckett appear as a companion.
These changes to the code are needed
In quests_reaction.c
Code:
case "Beckett_escort_complete":
if(AUTO_SKILL_SYSTEM)
{
AddPartyExpChar(pchar, "Leadership", 1500);
AddPartyExpChar(pchar, "Sneak", 50);
}
else { AddPartyExp(pchar, 1500); }
// RemoveCharacterCompanion(pchar, characterFromID("Cutler Beckett")); //TALISMAN - to have Becketts ship sail with you to P Royale when escort
SetCharacterShipLocation(characterFromID("Cutler Beckett"), "Redmond_Port");
//LAi_SetOfficerType(characterFromID("Cutler Beckett"));
//LAi_QuestDelay("Beckett_run_for_Mings2", 0.2);
break;
and in Cutler Beckett_Dialog.c
Code:
case "Redmond_meet_after_Mings":
RemoveCharacterCompanion(pchar, characterFromID("Cutler Beckett")); // TALISMAN to remove Becketts Ship as Companion at P Royale after escort
PlaySound("VOICE\ENGLISH\Beckett02.wav");
dialog.text = DLG_TEXT[40];
Link.l1 = DLG_TEXT[41];
Link.l1.go = "Exit_Redmond_meet_after_Mings";
break;
This should mean Cutler Beckett's ship sails with you to Port Royale and is removed as a companion when Beckett talks to you on Port Royale jetty.
I am just removing a line of code from quests_reaction.c & putting it back in Cutler Beckett_Dialog.c