4. Not sure if you can do something about this, but if you can, the better:
when switching exteriors/interiors, every person respawns. This is a good thing when in cities, but not so much when in caves/dungeons etc. As you do have an infinite amount of enemies when moving around. Plus, it is way to easy to “grind” yourself strong and rich by continuously moving in and out a cave to kill bandits, get infinite much loot and train melee and defense. (of course you can simply refuse to DO this. Still, the fact that it is possible kind of botheres me as a lore-friendly player..)
We might be able to add some kind of timer to randomly spawned enemies so they only respawn a day later or so. Would it be worth the trouble tough?
What do other think?