Ok, open up characters_init.c.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->PROGRAM/Characters/characters_init.c<!--c2--></div><!--ec2-->
Scroll all the way down to the bottom, where it says stuff about the goods in your hull. It should look like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// MainCharacter start parameters
ch.Ship.HP = 300;
ch.Ship.crew.quantity = 30;
SetCharacterGoods(&Characters[0],GOOD_BALLS,300);
SetCharacterGoods(&Characters[0],GOOD_GRAPES,100);
SetCharacterGoods(&Characters[0],GOOD_KNIPPELS,100);
SetCharacterGoods(&Characters[0],GOOD_BOMBS,300);
SetCharacterGoods(&Characters[0],GOOD_CHOCOLATE,1500);
SetCharacterGoods(&Characters[0],GOOD_LEATHER,300);<!--c2--></div><!--ec2-->
Add this under that:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->GiveItem2Character(ch, "ITEM ID OF THE NEW SWORD YOU MADE");<!--c2--></div><!--ec2-->
C is case sensitive, so be sure you copied exactly what I wrote (with the Sword's Item ID filled in)
The item ID is this: (quoted from the Windmill Slayer)
<!--QuoteBegin-PROGRAM/ITEMS/initItems.c+--><div class='quotetop'>QUOTE(PROGRAM/ITEMS/initItems.c)</div><div class='quotemain'><!--QuoteEBegin-->//windmill slayer
makeref(itm,Items[n]);
itm.id = "blade23"; <span style='color:red'><b><<<<This thing right here!!</span></b>
itm.groupID = BLADE_ITEM_TYPE;
itm.name = "itmname_blade23";
itm.describe = "itmdescr_blade23";
itm.folder = "items";
itm.model = "blade23";
itm.picIndex = 16;
itm.picTexture = "ITEMS_3";
itm.price = 10000;
itm.dmg_min = 30.0;
itm.dmg_max = 50.0;
itm.piercing = 0;
itm.minlevel = 10;
itm.rare = 0.1;
itm.block = 20;
itm.param.time = 0.1;
itm.param.colorstart = argb(64, 64, 64, 64);
itm.param.colorend = argb(0, 32, 32, 32);
n++;<!--QuoteEnd--></div><!--QuoteEEnd-->
Hope it helps.
-Colo