• New Horizons on Maelstrom
    Maelstrom New Horizons


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Editing Files Etc Help

Drew Long

Sailor Apprentice
So I was looking to enable cheats and noticed 19 characters able to start in game? How is that possible i get 6 total i believe, to start game with, is there anyway to expand this list?
 
You can change your character's appearance ( and the appearance of any of the officers with you ) by visiting a Tailor's shop in game. Each time you get a random choice of 6 models to choose from.

If you want to cheat and choose from all the models then use the console file in the PROGRAM folder

add this code :

Code:
GiveModel2Player("MODEL NAME",true);

to the console file here:

Code:
// Jerry-rigged console file.
//put code under ExecuteConsole() below.
//NK 04-08-28
// not needed I think extern void InitShips();
#include "SDK\LocatorWrite.c"
#include "Upgrade.c";
extern void InitItems();
extern void InitCannons();
 
void ExecuteConsole()
{
ref pchar = GetMainCharacter();
if (!bSeaActive) ref lcn = &Locations[FindLocation(pchar.location)];
ref ch;
int i;
int limit;
 
// TALISMAN - Give Player model
GiveModel2Player("ThomasLinch",true);  <<--- THIS GIVES ME THE MODEL THOMAS LINCH
 
 
switch(0)            // Case 0 = Various test and cheat codes


The list of models is the files in RESOURCE \ Models \ characters.

:doff
 
Those NEW_MODEL_ lines in PROGRAM\InternalSettings.h , which I assume you're referring to, are leftovers from the Build 13 New Game interface and are not used at the moment.
 
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