At the moment there is no extra reward scalar for the amount of Escort Quests that you do.
The only thing that has been changed in the Escort Quests so far is to have the payout be dependent on the distance to be travelled and the value of the goods.
Port-au-Prince to Oranjestad is a pretty long distance haul. Wine price is 20, so 225*20 = 4500.
Port-au-Prince to San Juan is relatively close. Sugar price is 12, so 450*12 = 5400.
Indeed that does make it quite surprising that the pay is twice as much on the short-distance trip.
Are Escort Quests not a bit of "easy money" in a way? You can WorldMap travel pretty much all the way and should be able to avoid enemies quite easily.
So you need to offset the costs of running your ship, but there isn't actually much real challenge in them. Is there?
Escorting a ship doesn't make you any more or less prone to attack. Which doesn't make too much sense from a gameplay point of view?
The only thing that has been changed in the Escort Quests so far is to have the payout be dependent on the distance to be travelled and the value of the goods.
Port-au-Prince to Oranjestad is a pretty long distance haul. Wine price is 20, so 225*20 = 4500.
Port-au-Prince to San Juan is relatively close. Sugar price is 12, so 450*12 = 5400.
Indeed that does make it quite surprising that the pay is twice as much on the short-distance trip.
Are Escort Quests not a bit of "easy money" in a way? You can WorldMap travel pretty much all the way and should be able to avoid enemies quite easily.
So you need to offset the costs of running your ship, but there isn't actually much real challenge in them. Is there?
Escorting a ship doesn't make you any more or less prone to attack. Which doesn't make too much sense from a gameplay point of view?