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Erm, it's not the CPU or the wind, it's a bug, and this game is full of em!
My pc is: AMD 2600, and I'm running a Radeon 9600 XT,and I have set the game to 1024 X 768 or 800 X 600. Either way, the engine slows down on zoom in, and speeds up on zoom out. The auto scale/camera is bugged.
Should be the reverse since if you think about it things appear slower when against a larger backdrop, then when they are close (scientific term is parallex error).
Also, the sailing against the wind doesn't always slow down the real speed, and the onscreen knotspeed is near worthless, I have fast movement with slow displayed knot speed and vice versa.
The fight and dance arcade sequences are awesome.
The rest of the game sailing/trading/story is largely ripped from Koei's uncharted waters 2 made more than 10 years ago, and even so UW2 is more versatile than the primitive game dynamics economics etc in here.
They should have went with the civ scenario system instead of only 1 story and the same side quests over and over again.
They even left out basic things like health bars and ship health etc. As a courtesy, Atari should at least fix the speed bugs, as for content, we might have to wait for an addon pack unless it becomes public generated like Civ.
In the meantime, you should search for Koei's Uncharted Waters 2: New Horizons. Now that was a good game. It even made game time user defined so you can speed up the movement etc. You could commission ships, the whole world was included not just the Carribean, the trading, and guild missions were interesting and varied.
Damn Sid Meier is losing his touch.
Erm, it's not the CPU or the wind, it's a bug, and this game is full of em!
My pc is: AMD 2600, and I'm running a Radeon 9600 XT,and I have set the game to 1024 X 768 or 800 X 600. Either way, the engine slows down on zoom in, and speeds up on zoom out. The auto scale/camera is bugged.
Should be the reverse since if you think about it things appear slower when against a larger backdrop, then when they are close (scientific term is parallex error).
Also, the sailing against the wind doesn't always slow down the real speed, and the onscreen knotspeed is near worthless, I have fast movement with slow displayed knot speed and vice versa.
The fight and dance arcade sequences are awesome.
The rest of the game sailing/trading/story is largely ripped from Koei's uncharted waters 2 made more than 10 years ago, and even so UW2 is more versatile than the primitive game dynamics economics etc in here.
They should have went with the civ scenario system instead of only 1 story and the same side quests over and over again.
They even left out basic things like health bars and ship health etc. As a courtesy, Atari should at least fix the speed bugs, as for content, we might have to wait for an addon pack unless it becomes public generated like Civ.
In the meantime, you should search for Koei's Uncharted Waters 2: New Horizons. Now that was a good game. It even made game time user defined so you can speed up the movement etc. You could commission ships, the whole world was included not just the Carribean, the trading, and guild missions were interesting and varied.
Damn Sid Meier is losing his touch.