Cpt Fabris
Landlubber
<!--quoteo(post=155279:date=Jul 25 2006, 05:44 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Jul 25 2006, 05:44 PM) [snapback]155279[/snapback]</div><div class='quotemain'><!--quotec-->
Sorry Capt.
I misunderstood. I think the example you cited is clear and would be a fun imporvement. I agree with Hook about a clear font and modern spelling.
Can't wait. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
And while you are in there can you take a look at the forms of adrress used for Natanial as he moves up the ranks.
Ex. "I was told meet someone named Commander" or "Knight, how nice to see you again".
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I think before I do anything I ought to go and play the game a little again. It's been so long since I played it I can barely remember who the characters are. I can't really do anything with dialog without first determining the character of the NPC using it (nation, economic status, plot involvement). I wasn't planning on making the dialogue incomprehensible, and especially not the areas related to crucial functions and plot.
The spellings for the most part aren't that bad, it's more the unusual structures (writers seem over keen to use semi-colons and end sentences with prepositions) and words used by the educated and the seemingly random abbreviations and nautical slang used by sailors that raises potential problems of comprehensibility. I am certainly better at writing educated NPCs dialogue than salty dogs I think.
I'll go play a little, then try changing say a single NPCs dialogue and see how it looks and maybe post a transcript here for discerning readers.
Yes it would be nice to be rid of the 'Hello Knight' rubbish. It has always irritated me immensely.
OH BTW, the font idea was from here:
<a href="http://www.orbitals.com/self/ligature/ligature.htm" target="_blank">D.Manthey</a>
Using his special Samuel Wyld Caslon font with support for long-S and 12 ligatures. It looks beautiful when used properly, but probably isn't practical for in-game use.
Sorry Capt.
I misunderstood. I think the example you cited is clear and would be a fun imporvement. I agree with Hook about a clear font and modern spelling.
Can't wait. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
And while you are in there can you take a look at the forms of adrress used for Natanial as he moves up the ranks.
Ex. "I was told meet someone named Commander" or "Knight, how nice to see you again".
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think before I do anything I ought to go and play the game a little again. It's been so long since I played it I can barely remember who the characters are. I can't really do anything with dialog without first determining the character of the NPC using it (nation, economic status, plot involvement). I wasn't planning on making the dialogue incomprehensible, and especially not the areas related to crucial functions and plot.
The spellings for the most part aren't that bad, it's more the unusual structures (writers seem over keen to use semi-colons and end sentences with prepositions) and words used by the educated and the seemingly random abbreviations and nautical slang used by sailors that raises potential problems of comprehensibility. I am certainly better at writing educated NPCs dialogue than salty dogs I think.
I'll go play a little, then try changing say a single NPCs dialogue and see how it looks and maybe post a transcript here for discerning readers.
Yes it would be nice to be rid of the 'Hello Knight' rubbish. It has always irritated me immensely.
OH BTW, the font idea was from here:
<a href="http://www.orbitals.com/self/ligature/ligature.htm" target="_blank">D.Manthey</a>
Using his special Samuel Wyld Caslon font with support for long-S and 12 ligatures. It looks beautiful when used properly, but probably isn't practical for in-game use.