• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

CVS Server

Glad tew see ye usin' dat new fangled CVS bidness, mateys! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Thought be crossin' ol' Fred Bob's mind a minute ago: Wondering if'n de server on which de CVS resides be gittin' reg'lar backups? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Shore would be a shame if'n all dat werk be lost due tew a little `uh-oh` or sumptin'! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> Ye prolly got dat covered, but jus' thought tew mention! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Let me know how the integration is going, everyone. Mad Jack will do the installer, and we will need to test both the integration AND the installer before we release this to "the adoring (clamoring, impatient, haha!) public"... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Is there anything I can do here except say YAY HOORAY GOOD JOB TO ALL ? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
`04-09`-15
characterUtilite.c - added traceandlog to ChangeCharacterReputation for debugging.
AIShip.c - cleaned up CheckSituation
AIShip.c - changed national skill mults to use attribute lookup and not call func.
Sea.c - Added Group_DelCharacter if cr is dead.
ShipBortFire.c, AIShip.c, AICannon.c - Totally redid find new ammo for ships, added some functions. FindShipAttackingMe(int idx) will find nearest hostile ship to char idx. Ship_FindMinChargeRatio(aref arship) will find and return the minimum charge level for the ship's cannons. Ship_AmmoUpdate(int iUs, int iThem) will update ammo for Us with Them as target. Will not change charge unless out of range for current charge or reloading barely begun.
AIShip.c, AICannon.c - Per JMV, changed so damage is scaled down for less crew, rather than reload time scaled up. Morale still affects reload time.

`04-09`-14
sea.c - Changed SetCoastTraffic to check for if cr characters exist for island and if not return; check to see if island.skipCR exist and true, if so return. Got rid of KhaelRoa tempfix, because of the above two changes it's no longer necessary.
`04-09`-13
ships.c - changed Force_GetShipType() to, if fail twice, clear nation and try again, then clear type too and try again, and last to use pchar ship.
ships.h, sea.c, ships.c, ships_init.c - Implemented MAX_CLASS and MIN_CLASS as defines rather than as 1, 7. Changed Force_GetShipType() to check and clamp classes passed to it.
AIFantom.c - fixed mismatched minclass/maxclass args for Fantom_GetShipType(), both in that and in the above function (GenEnc).
AIShip.c - Finally, fixed crash on invalid ship type. Now, will gen new ship based on character's type (if exist; default to war or pirate if nation PIRATE), minclass pchar shipclass+1, maxclass pchar `shipclass-1`, nation character.nation, then run all the Set Up Fantom calls.
 
Added Keywords.c in the root.
This is my collection of native calls and what I guess they do.
Please add to it. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
`04-09`-16
BS.h, shipyard.c, AIShip.c - Added DEFAULT_CHARGE, used instead of Bombs when pchar does not have a charge. So you don't always get reset to bombs.
AIShip.c - Changed FindShipAttackingMe() to FindOurTarget(), as that's what it's really for. Redid it to check who ship last fired on and return that (i.e. assume last fired on ship will be next fired on ship, and thus choose ammo accordingly).

AICannon.c, AIShip.c, Transfer_main.c - <b>Added morale change in sailing mode.</b> New funcs: int FindClosestHostileShip(int idx, ref retdist) (takes that code out of FindOurTarget() and makes separate func that returns distance too). void Ship_CheckMorale(int chridx) does all morale calcs. There's a load of #defines at the top of AIShip to tweak this. Will decrease morale if enemy near, fired/reloaded guns recently, or hit recently (extra if loss of crew). Will increase if they sunk an enemy. Will return to `start-of`-`sea-mode` morale over time when not in these situations. Transfer_main is to write the new base crew and base morale to ships. Makes use of:
AIShip.c - Implemented a crude `seconds-timer` for seamode. GetSeaTime() returns time in seconds since launch sea mode; pchar.seatime is incremented once per second.
 
AIShip.c - Have AI use repair perks
Select_menu.c - enabled KAM's ship transfer when in sea, as long as you can enter map.
Various CheckAttribute fixes for potentially missing attributes, and other misc fixes.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> NATHAN! You ARE a busy fellow!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" /> THANK YOU! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Deadline? What deadline? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Modding is my relaxation. It's my pleasure. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Deadline? What deadline?  xD:[/quote]<snicker!> Only for NEW mods, Nathan... This stuff, especially when it's stuff like this, is no problem...

Besides, Mad Jack is still on vacation, so no sweat... When he gets back we'll get the installer going and let this baby loose! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Oh, right, because I _proposed_ crew morale during sea before.
Guess I better tackle all the other stuff I threw out there... mwahaha.
 
Regarding the deadline, to crib Calvin Trillin, "Obliviously On He Sails." Never _was_ good 'bout 'em... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

`04-09`-17
Seadogs.c - finally made change in alwaysrun take effect immediately.
BS.h, seadogs.c, init_pc.c, Characters.c, ControlsNames.txt - Implemented sidestep. WARNING! THIS HAS NO COLLISION DETECTION. Size of step tweakable in BS.h
RelationAgent_dialog.c - Thanks to Crimson_Rhaine, fixed lingering bug with England relations fix (should now be "Britain" due to nation name change).
 
music_alias.ini, sound.c, mainmenu.c - Changed music handling regarding PGMUS. Now we need but one ini file and the functions in sound.c append PGMUS if in PGMUS mode to the music name. Mainmenu needed a corrected music function to take advantage of this.
 
Oh, by the way, about sidestep. It's implemented to work for any character, so if we ever fix the collision detection we can have NPCs sidestep.
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->I have excellent news on two fronts, ONE - <b>SAILOR AL, </b>despite a hellishly busy schedule, has volunteered to help us - and his focus will be the Morgan Pack mod.[/quote]

Whoah!

I did NOT agree to finish the Morgan Pack! I was asked...

<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->Hey Sailor Al...  :gday

It's been suggested that since your writing skills are unique and wonderfully humorous, that you might like to contribute to writing up some of the  "readme" and build info for Build 12...  [/quote]

THIS is the 'this' I meant when I said I'd work on this. I said I'd check with the other two guys, and not to get excited. That is because I don't speak Russian! And I've heard nothing from them.

So, let me back out here. I surely didn't intend what you've announced.
 
Sailor Al, I didn't mean you would FINISH the Morgan Pack - just that you were looking into it as you mentioned to me.

Don't worry. It's okay. And I'm sorry if there's been a misunderstanding. Nothing was "written in stone" here, and I did not mean to sound like you were taking on this project - just that you were looking into it...

I'm sorry you didn't hear from anyone - I haven't, either. I don't know what happened to them but <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> that's the way things go...

Please... We'd be delighted if you would help us with the writing... The other stuff is of no matter - it was just an aside, and I understood that from the beginning.
 
hello all, sorry i've been away for a few days and at such a crucial time. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> what is the situation with the deadline - has the build now been finalised or are new corrections/fixes still being added?
 
`04-09`-18
AIShip.c - Various ammo bugfixes
Console.c - console now has some of my various tools in it. Hope they help.

Kieron: Dunno. I'm wondering the same thing, actually...can anyone test this stuff? Please? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->...can anyone test this stuff? Please?  ;)[/quote]
Nathan, I could help you with some testing if you bundle it up so I can download it. Just PM me please if you like. I just need a bundle that can be unzipped on top of a plain PotC install.
 
Thanks, Fred Bob! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

Kieron, we've "closed" the deadline on submitting new items to the next Build, and now working on integration and testing. Mad Jack is supposed to do the installer for us, and we need someone to do a good `write-up` of for the ReadMe file...

There may be some things that need attention - JMV has some new military skins that should be integrated if possible, and I think there are other things left dangling that should be looked into.

Has ANYONE seen or heard anything from the folks who were doing the Blacksmith mod (RobC? Alan_Smithee?) or the translation of the Morgan Pack Mod (Vassal? Koor?)?
 
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