So, no real crosshair.We need to tell the game to display the existing texture in a different way. I don't know if that is possible and I fear that it is not.
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So, no real crosshair.We need to tell the game to display the existing texture in a different way. I don't know if that is possible and I fear that it is not.
What we can do: Replace the current bright green crosshairs with something that looks more realistic, but maintains the same size.So, no real crosshair.
That's right.. hmm so.. do you like those iron sights, or should I do a few more more crosshair-like options?
For WoodesRogers I made Blackbeard's Belt and for the GoldBug a Revolver. These are powerfulWe just can't it leave it only to bartholomeu storyline
I agree If the resources are everywhere. What's the motivation to play a questbut things like that are what makes quests worth playing.
Looked through the code now, trying to find everything related to the Shotgun Mode as well as that texture file.This one you mean?
RESOURCE\Textures\LocEfx\sghor.tga.tx
For WoodesRogers I made Blackbeard's Belt and for the GoldBug a Revolver. These are powerful
and unique weapons but things like that are what makes quests worth playing.
Perhaps people end up liking them SO much that they wished they could make more use of them?I agree If the resources are everywhere. What's the motivation to play a quest