Should I start on that or what for Robert Nutter? I suppose I can start and just adjust my work accordingly.
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@Robert Nutter won't be doing the textures, I expect. Not if you're willing to do them anyway!Should I start on that or what for Robert Nutter? I suppose I can start and just adjust my work accordingly.
Regarding the head ornaments, what about a middle-ground between fully-sculpted and texture-only heads? They could be raised geometry around the gunports that has less detail than sculpted models, but supports textured detailing, and is therefore more flexible.
Is there any section on the texture map that is used for ONLY the figurehead? If so, alpha mapping would be a simple solution.The biggest issue between the two is the figurehead. That definitely needs to go for the uncursed version, even if nothing else gets touched.
I've always struggled with that as well, but I'm sure Google would be willing to tell you.Yeah the top left corner of the tga file is dedicated to the skeleton (see above). How do you do alpha maps again?