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Converting to AoP

Jezus

Landlubber
Storm Modder
Im pretty new here, but im pretty impressed with the supermod, with the addition of the playlogic mod

I was just wondering, how exactly can you convert the filmships to use in AoP?

I tried editing the ship_init file, and added a line in the other ship file, but i think its to do with the textures, there not in folders, like the AoP standard model textures folders (hull1, hull2 and hull3)

Any help would be appreiciated
 
Hail Jezus!

I only studied some code and directory structure for AoP ships to put them into PotC. I'll try to explain what I think should be done to make correct reverse process.

The mayor difference is those hull1, hull2 and hull3 subfolders in RESOURCE\TEXTURE\Ships\<shipfolder>. AoP allows player to improve his/her ship by adding armor for them; PotC doesn't have such unneeded crap. That's why to work correctly, you have two choices:
1. Make two additional textures for a ship with additional platings (it's not very big deal; just compare texture files for AoP stock ships and you'll notice that the only difference is on a waterline).
2. Ignore that and simply copy the same texture to all subfolders (hull1, hull2, hull3).

After putting geometry files to RESOURCE\MODELS\Ships\<shipfolder> and adding entry into PROGRAM\Ships\Ships_init.c the ship should appear correctly.

pirate_kk
 
You also should edit the ship.h file. If you look good enough in the AOP modding forum, you will find a thread that goes about adding ships in the game.
 
Putting AoP ships into PotC works fine, but we lose the crew on deck. Probably the same will happen the other way around as well. Still it should be possible. I think the Russian modders put a whole bunch of PotC ships into AoP as well.
 
Unfortunately, i couldn't get it too work <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> my incompetence lol
So i just reinstalled PotC and put on build mod 13 and added the filmship mod

Those film ships... hats off to those who created them, they are excellent and great to play

Its a shame theres no Barbossa to start of with though :p
 
you can buy several versions of barbossa at the tailor shops, so that's not a point.
 
Setting Barbossa as starting model option is very easy. Open PROGRAM\InternalSettings.h and change one of the models at the top of the file into "pirat10" (for Barbossa with blue coat) or "pirat11" (for Barbossa with black coat). You can now start the game as Barbossa. You will need to change your player's name though, which can be easily done ingame by clicking on your name in the Choose Character interface, pressing Backspace and typing in your new player name.
 
Thanks for the info, all sorted now
But... now i have a new problem, every time i have 2 or more ships in my command, the crew of both ships seem to disappear after storms, i recruit some more, after a short time at sea, they're gone again!

Any ideas? or am i just being naive
 
That is a question better asked on the Age of Pirates forum. I know nothing of that game's gameplay and bugs.
 
the only gameplay bug i know of where those awesome exploding gatling-cannons. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
Everything seems ok now, have the ocassional crash, but i constantly save my game so i can cope with that

I do have one more little question though :p how would i be able to add the flying dutchman to the shipyards? so i can have the pearl and the dutchman in my arsenal <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Thanks in advance
 
Ask on the AoP forum. I don't know. In PotC you need to set <i>refShip.CanBuy = true;</i> in PROGRAM\Ships\ships_init.c It might or might not work the same in AoP.
 
Thanks for that pieter, btw this is actually for PotC, i uninstalled AoP ages ago, and found build 13 more interesting <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Ah! Welcome to the club then! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
Cheers <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Im actually thinking of installing B14A6 but i dont know whether its worth just waiting for the full mod?

Is there a new main quest in it? im sure of read something about it somewhere here
 
We are working on rewriting the current main quest and adding the CotBP main quest in addition. But this is not included in Alpha 6. The rewritten main quest is in Alpha 7 Plus and the new CotBP film quest is not included in any release yet. Alpha 6 seems to be the stablest Alpha version, so if you want to try an Alpha version, that's the one you'll be wanting to try. Nobody knows how long it will take for Build 14 to be finished. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=221099:date=Nov 12 2007, 02:41 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 12 2007, 02:41 PM) [snapback]221099[/snapback]</div><div class='quotemain'><!--quotec-->Nobody knows how long it will take for Build 14 to be finished. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

If bad happens then my guess is [/Davy Jones] One hunderd years SAH! [/Davy Jones] <img src="style_emoticons/<#EMO_DIR#>/pirate3.gif" style="vertical-align:middle" emoid=":p2" border="0" alt="pirate3.gif" /> <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" />
 
I think il try out Alpha 6, sounds pretty good from what ive heard, thanks again for the help everyone <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
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