Scheveningen
Landlubber
Hi there! First post is a complaint, unfortunately.
I'm not certain if this is intentional or not, but apparently any confirmed hit for cannon balls, chains or even grapeshot causes fires on all ship types whether ally or enemy. This makes merchant ships incredibly vulnerable in particular for escort missions. The game keeps referring to these standard cannon hits as "hit by Greek fire" but I thought only the QAR unique ship was supposed to have greek fire for its chasers.
I wouldn't worry so much about this being a feature if it weren't for how it also influences the logs that show up on the left side of the screen.
Is this a bug or a feature? I honestly think this thing really throws off the game balance since as soon as you get a forty gun frigate, you chew through all sorts of ships as they don't really use the Douse Fire mechanic to stop their ship health from going down. I haven't really gotten above a third rate ship yet but I imagine it just gets more absurd from there.
I'm not certain if this is intentional or not, but apparently any confirmed hit for cannon balls, chains or even grapeshot causes fires on all ship types whether ally or enemy. This makes merchant ships incredibly vulnerable in particular for escort missions. The game keeps referring to these standard cannon hits as "hit by Greek fire" but I thought only the QAR unique ship was supposed to have greek fire for its chasers.
I wouldn't worry so much about this being a feature if it weren't for how it also influences the logs that show up on the left side of the screen.
Is this a bug or a feature? I honestly think this thing really throws off the game balance since as soon as you get a forty gun frigate, you chew through all sorts of ships as they don't really use the Douse Fire mechanic to stop their ship health from going down. I haven't really gotten above a third rate ship yet but I imagine it just gets more absurd from there.