• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

commands?

Do you want the effect to trail behind the ship?
I haven't yet been able to figure out how to "set fire" to a ship's deck.
It must be possible though, because sometimes this happens in the game, but the code seems really complex for this.
I did manage to get "trailing particle effects" like the smoke seen on the steamships.

What exactly did you have in mind? If you give me some more information, I can see if I can adapt the steamship code to what you want.
 
I'm trying to figure the way I could try adding custom model on ships locator....

I just thot if we simply use something for fire an smokes
Code:
addsomething(fire,that_locator);
I could try to use something like this:
Code:
addsomething(items/blade1,that_locator);

Just brainstorming...
 
Adding a model onto a ship's locator through code, eh? I wished I knew how to do that; that'd be BRILLIANT! :shock
The best I know how to do is to put a particle effect on an, x,y,z coordinate in the game world.
I've already got the calculations to make these x,y,z coordinates relative to a ship, but still particle effects are not models.
 
Back
Top