Ok ive installed the patch 7 wip with the new advanced options menu. I've added a comment on typo/suggested spelling. -fine = perfect. -ok = maybe some change needed. This is what we got so far:
Advanced Option patch beta 7 wip:
general game settings:
1. Changing nations relations -fine
2. Anchoring (seems messed up, see below)
3. Buildingset -fine(that is the name of the mod so no typo)
4. Brothel -fine
5. Corpses -fine
6. Autolooting –ok(space between words "Auto-looting")
7. Autohire crew –ok(space between words "Auto-hire crew")
8. Critical hit from balls -fine
9. Fire from balls -fine
Graphical settings:
10. Camera -fine
11. Camera’s behaviour -fine
12. Compass –fine
13. Sails –fine
14. Pirates blacksails –ok(space between words "Pirates black sails")
Difficulty settings:
15. Iron Man Mode –fine
16. Sea encounters generating –fine
17. Survival chance –fine
18. Ships will surrender –fine
19. Salary –fine
20. No theft –ok(suggest ‘Theft chance’)
21. Lock open –ok(suggest ‘Open lock chance’)
Realism settings: character
22. Automatic skills-system –fine
23. Weaponsmod –fine(that is the name of the mod so no typo)
24. Ammo and powder –fine
25. Reload while fighting –fine
Realism settings: interface
26. Items traders realism –fine
27. Shipyard realism –fine
28. Realistic ship purchase –fine
29. Restricted ship class –fine
Realism settings: sea
30. Food –fine
31. WorldMap ship show –ok(space between word ‘World Map ship show’/'World Map ship display' better)
32. Amount of info in the “sailho” screenmessage –ok(spaces between words 'Amount of info in the “sail ho” screen message')
33. Display time -ok(needed with new toggle function?)
34. Display Battleinterface –fine
35. Display map position -fine
Realism settings: battle
36. Real cannons –fine
37. Extra hit check –fine
38. Cannonpowder –ok(space between words 'Cannon-powder')
All seems great to be honest, so good job on that Pieter as this was quite a tangle to sort out. Apart from the little notes i've added above on the list for consideration, there was one large problem in 'Anchoring':
"Anchoring:
1. When anchoring, you go to your ship's deck. From there you can go to shore
2. In the same way as in the tutorial
Prisoner ransom is done through the dialog in the cargo hold. You can hire captives as officers."
that second option needs re wording as it is pretty confusing. Does it mean if you chose option 1 you can't do prisoner ransom in the cargo hold? And how is the same way in the tutorial different from the first option? In the tutorial you follow Malcolm out of the cabin onto the deck then onto shore? thats the same as option 1?
I'd personally keep the 'Anchoring' dialog like before:
"Anchoring:
1. When anchoring, you go to shore. From port or bay you go to sea
2. When anchoring, you go to your ship’s deck. From there you can go to shore in the same way as in the tutorial"
Other than that maybe we don't need the 'Displaytime' option now it is on/off in the log toggle(so keep it as 'only if clock is equiped' and use the log toggle to hide/show it).
Overall i'd say awesome job to go from 67 options down to 38, make it more logical in layout and not make it feel like the player has lost too many things
As a quick note to people trying the patch, you need to delete your 'options' file in the main directory AND start a new game after that, that way you won't get the 'blank' boxes in the menu(i did after installing the patch and starting a new game without deleting that 'options' file). Once you do that the advanced menu options look very neat and have no blank spaces.