Code:
Template <follow> -> path not found chr.id = Sebastian Ortega
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Template <follow> -> path not found chr.id = Sebastian Ortega
Not impossible.... But I can't say for sure.Do you think there is a kind of resurrect problem with this character?
It worked for me but I tested the quest after the duel and it seems Talisman is testing the whole quest...This DID work for you when you tested it, right?
Did you test on a New Game or only on the savegame you were working from?
It worked for me but I tested the quest after the duel and it seems Talisman is testing the whole quest...
in case "ortega_duel" you must "kill" him to win the duel in the Townhall garden. Do you think there is a kind of resurrect problem with this character?
LAi_NoRebirthEnable(ch);
LAi_CharacterReincarnation(CharacterFromID("Sebastian Ortega"), true, false);
@Bartolomeu o Portugues: Does doing the above sound like a proper fix? Should I include that in the modpack?
Well I have managed to get Emilio to appear in the Captains cabin & the dialog with him & Dierman and Queiroz all happens OK -- ( Elting is still not there though - he does not say anything so it does not break the quest)
What I did was to remove (comment out) this line of code
Code:case "cartagena_report2": SetCurrentTime(14.00, 0); LAi_ActorDialog(characterFromID("Gregorio Montavez"), pchar, "", 1.0, 1.0); break; case "end_report": // RestoreOfficers(pchar.id); // <<<<---- TALISMAN - removing this line of code makes Emilio appear in CABIN ??? DoQuestReloadToLocation("Cabin2", "rld", "loc6" ,"prepare_operation_fort"); break; case "prepare_operation_fort": ChangeCharacterAddressGroup(CharacterFromID("Elting"), "Cabin2", "rld", "aloc2"); ChangeCharacterAddressGroup(CharacterFromID("Arie Dierman"), "Cabin2", "rld", "aloc5"); ChangeCharacterAddressGroup(CharacterFromID("Augusto Queiroz"), "Cabin2", "rld", "aloc1"); ChangeCharacterAddressGroup(CharacterFromID("Emilio Soares"), "Cabin2", "rld", "startloc"); LAi_SetActorType(pchar); characters[GetCharacterIndex("Blaze")].dialog.CurrentNode = "details_operation"; LAi_ActorSelfDialog(pchar, ""); break;
So now the talk in the cabin is OK.
Except if Pieter finds another solution, the last option should be removing LAi_NoRebirthEnable(ch); from Story.c
I just don't know if you need to restart the entire Cartagena quest or just use F11 to update the Ortega data.
LAi_NoRebirthDisable(CharacterFromID("Sebastian Ortega"));