I've been experimenting with making my own locations, but ran into the following problem:
when the main character moves to certain positions or turns to certain directions, the walls disappear and I see the background model. I supoose those are the spaces that are blocked by furniture in the original room from which I copied the locator, light and furnace files etc.
Is this related to the "charactersPatch" attribute? It points to a file with the extension ".ptc" (I copied that, too). Maybe it says where character can go and where not? I thought (at least with ships), that's what the path.gm was for, but the inside locations don't have a path file...
Has anyone figured out what the charactersPatch attribute and/or the ptc files are for?
when the main character moves to certain positions or turns to certain directions, the walls disappear and I see the background model. I supoose those are the spaces that are blocked by furniture in the original room from which I copied the locator, light and furnace files etc.
Is this related to the "charactersPatch" attribute? It points to a file with the extension ".ptc" (I copied that, too). Maybe it says where character can go and where not? I thought (at least with ships), that's what the path.gm was for, but the inside locations don't have a path file...
Has anyone figured out what the charactersPatch attribute and/or the ptc files are for?