I’ve reinstated the original line - I see a 3rd-rate with the upgrade and 24lb guns.
Then I included
both lines and the
Advanced Warship is back with 6-pounders.
I’m sure this’ll be really easy to fix, it’s just a matter of knowing where to look.
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I think I got it this time!
In
ships.c and just before the loop on line #300 I added this...
Code:
arShip.MaxCaliber = refShip.MaxCaliber
I now have a 32-pounder 4th-Rate listed.
Since a new ship at the shipyard should always come with the default calibre, I believe this is a safe approach.
I can also see from a dump log that
all of the ships in the listing now have their calibre defined under their attributes.
Images show the same listing with three different ships...
Oh, I just noticed something. The
Centurion was originally a 4th-Rate with 60 guns.
But here it has 68 guns, which would place it as a 3rd-Rate. Should this be rectified?