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Mod Release Build 14 Beta 4.1 WIP [Last Update: 31 August 2017]

Discussion in 'POTC Build Mod' started by Pieter Boelen, Apr 17, 2016.

  1. Red Back Dude

    Red Back Dude HoO Team Member Promotion News Gatherer Hearts of Oak Donator

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    Other than the one i already fixed on my end No issues for me in about 8 hours that i have played .
    :keith
     
    Levis and Pieter Boelen like this.
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    It is the Beta 4.1 WIP you're playing, right? If so, better I move these posts to the correct thread... :wp
     
  3. Red Back Dude

    Red Back Dude HoO Team Member Promotion News Gatherer Hearts of Oak Donator

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    Compass was broken sorry.

    :sparrow
     
    Pieter Boelen likes this.
  4. Jason

    Jason Buccaneer Storm Modder

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    Playing the 7/28 update. Most excellent. Very Stable things working as intended as far as I can tell.
     
    Pieter Boelen likes this.
  5. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    Updated the first post!
    Check the extra installation for a link to a zipfile containing all fixes and updates since august 24 2016. Download this zip and extract it to the potc folder to install the update.

    Changelog:
    Code:
    Build 14 Beta 4.1:
    - New Features:
      . You can now ask the smuggler for info about the patrols which is shown in the tradebook by Levis
    - Code Updates:
      . Buildings don't go trough the post init process anymore to increase performance by Levis
      . Some loops in leveling are stopped when not needed anymore to increase performance by Levis
      . Tidied the code for showing the officer image in the character interface so its more flexible by Levis
      . Added trader officer type to the init because it was missing by Levis
    - Bug Fixes:
      . Transfering to and from ships with no cannons now should produce same caliber by Levis
      . Player ship is displayed in fast travel if companions are presend by Levis
      . Fix for disappearing barmaid in Buccaners_camp tavern by Jack Rackham
      . Fix for small exit locator on cuba shor by Jack Rackham
      . Fix for lost ship with stormy start by Jack Rackham
      . Fix for item bonusses not working right by Levis and Jack Rackham
      . Some textfixes in dialogs and rumours and descriptions for perks by Tingyun
      . Fixed a bug where officer where missing skillpoints by Levis
      . Fixed a bug where officer didn't get the right skill bonusses by Levis
      . Changed paramter for perk selection so all officertypes have the right perks by Levis
      . Fix for officertypes changing to fighter when removed from party by Levis
      . Fix for flags not changing if you dont exit interface by Levis
    - Storyline Updates:
      . Sidequests:
      > During Strange Things Going On in the Archipelago Padre Domingues will find his way back if not talked to by Grey Roger
      > During Strange Things Going On in the Archipelago exit of San Juan church is reset after defeating mefisto by Grey Roger
      > During Strange Things Going On in the Archipelago after quest is done women will go to port by Grey Roger
      . Standard storyline:
      > Minor dialog tweaks for danielle and silehard by Grey Roger
      > Made sure quest alsways closes for Story_AppearonIslaMuelleonAnacletoShip by Grey Roger
      > Danielle will join you in the Greenford assault by Grey Roger
      > Bridgetown is taken for Personal_nation so other relations are unaffected by Grey Roger
      > Restored scene in Bridgetown prisson so Clement is waiting to be rescued by Grey Roger
      > Silehard is nog longer pirate during cozomul battle by Grey Roger
      > Ferro Cerezo wont dissapair if taken as prissoner by Grey Roger
      > Questbook update moved to point you actually arive at shore by Grey Roger
      > Bridgetown guards should get right uniform during the story
      > Fix for missing tutorial questcases by Levis
      . Ardent storyline:
      > Changed what happens after marriage scene and alternative path added by Grey Roger
      . Assassin storyline:
      >
      . Bartolomeu o Portugues storyline:
      >
      . Free Play storyline:
      > Fix for missing tutorial questcases by Levis
      . Hornblower storyline:
      > Fix for bug where Sharpe disappears if you take to long reading Wellard's dialog by Grey Roger
      . Jack Sparrow storyline:
      >
      . Woodes Rogers storyline:
      > New WIP content added by Jack Rackham
      . The Gold-Bug storyline:
      >
    - Model and Texture Updates:
      . Fix for the NL_NeptuneE by Grey Roger
    - ADDITIONAL INSTALLATION OPTIONS:
      .
    
     
    Tingyun likes this.
  6. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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  7. Tingyun

    Tingyun Corsair Storm Modder

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    Thanks so much Levis, Jack Rackham, and Grey Roger, for making this wonderful update for us players to enjoy! I am so greatly enjoying playing this wonderful mod that you all and Pieter have so beautifully put together and continue to improve.

    So other than reinitializing, no saved game compatibility issues to watch out for, and we don't need to restart campaigns? Just making sure. :)
     
    Last edited: Aug 25, 2016
    Pieter Boelen likes this.
  8. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    Yup, just install it and do F11 and everything should be fine. Could be if you are playing Ardent and/or Woodes Roger and you make it to the new part there is a problem but I believe everything should be initialized right. but @Grey Roger and @Jack Rackham could say that better.
    For the other storylines there shouldn't be any problem.
     
    Tingyun likes this.
  9. Tingyun

    Tingyun Corsair Storm Modder

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    I'm doing freeplay, and my wife hasn't had time to start her Ardent campaign yet because school is just starting the new semester, so we'd have no issues there then. :)

    Great! Thanks for including a zip file of updates, so we can just cut and paste--it is nice to be able to avoid having to reinstall.
     
  10. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    There should be no problem with WoodesRogers as the new parts not are included in the game yet, just prepared.
     
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  11. Tingyun

    Tingyun Corsair Storm Modder

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    Jack Rackham, I'm really looking forward to trying WoodesRogers after my current freeplay campaign. It looks really interesting. :)
     
  12. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    "Ardent" will certainly need a new game as some new characters and items are introduced for the alternative path to the "Convoy Strike" quest.
     
    Tingyun likes this.
  13. Kpax7

    Kpax7 Shamshir in the Dark! Storm Modder

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    Thank you all for your efforts...
    This will remain one of the best pirate games throughout the history . . .

    I should try it out! So much bug fixes!
    Don't know how to thank you guys! :love

    :ship
     
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  14. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    New zip in the first post. I'm sorry but a new game is enforced with this update.
    Code:
    Build 14 Beta 4.1:
    - New Features:
      . You can now ask the smuggler for info about the patrols which is shown in the tradebook by Levis
      . Skill modifiers are now shown in the character interface when right clicking on the skill by Levis
      . Introduction of Baker Rifle by Jack Rackham and Tingyun
      . New tomahawk by Jack Rackham
    - Code Updates:
      . Buildings don't go trough the post init process anymore to increase performance by Levis
      . Some loops in leveling are stopped when not needed anymore to increase performance by Levis
      . Tidied the code for showing the officer image in the character interface so its more flexible by Levis
      . Added trader officer type to the init because it was missing by Levis
      . Removed random effect from shipupgrades by Tingyun
      . Skill item effect reduces depending on difficulty by Jack Rackham, Tingyun and Levis
      . Rebalancing of several items by Jack Rackham, Grey Roger and Tingyun
      . Merchant Passport doesn't influence commerce skill by Tingyun
      . Tweaks to salary calculation by Tingyun
      . Tweaked price of Bermude Sloop by Tingyun
      . Money in apothecary treatment is now substracted from crew money by Tingyun
      . Surrendered Captains now duel at random by Tingyun
      . Removed skill penalty for grappling after surrender by Tingyun
      . Captains are now generated the same way by Levis
    - Bug Fixes:
      . Transfering to and from ships with no cannons now should produce same caliber by Levis
      . Player ship is displayed in fast travel if companions are presend by Levis
      . Fix for disappearing barmaid in Buccaners_camp tavern by Jack Rackham
      . Fix for small exit locator on cuba shor by Jack Rackham
      . Fix for lost ship with stormy start by Jack Rackham
      . Fix for item bonusses not working right by Levis and Jack Rackham
      . Some textfixes in dialogs and rumours and descriptions for perks by Tingyun
      . Fixed a bug where officer where missing skillpoints by Levis
      . Fixed a bug where officer didn't get the right skill bonusses by Levis
      . Changed paramter for perk selection so all officertypes have the right perks by Levis
      . Fix for officertypes changing to fighter when removed from party by Levis
      . Fix for flags not changing if you dont exit interface by Levis
      . Fix for random captains in tavern paying to much for contraband by Levis and Tingyun
      . Passengers now don't pick perks themself anymore after levelup by Levis
      . Tailor reset function now resets all perks again by Tingyun
      . Traveling Merchants don't offer to much discount on items anymore by Tingyun
      . Officertypes are now reinitialized right by Levis
      . Fix in coastguard patrol dialog by Levis
      . Fix in Dusty dialog in apothercary quest by Jack Rackham
      . Fix for equiping bows and fists by Jack Rackham
      . Fix for shiplocator at Turks by Jack Rackham
      . Fix for missing state in improve fight ai by Levis
    - Storyline Updates:
      . Sidequests:
      > During Strange Things Going On in the Archipelago Padre Domingues will find his way back if not talked to by Grey Roger
      > During Strange Things Going On in the Archipelago exit of San Juan church is reset after defeating mefisto by Grey Roger
      > During Strange Things Going On in the Archipelago after quest is done women will go to port by Grey Roger
      . Standard storyline:
      > Minor dialog tweaks for danielle and silehard by Grey Roger
      > Made sure quest alsways closes for Story_AppearonIslaMuelleonAnacletoShip by Grey Roger
      > Danielle will join you in the Greenford assault by Grey Roger
      > Bridgetown is taken for Personal_nation so other relations are unaffected by Grey Roger
      > Restored scene in Bridgetown prisson so Clement is waiting to be rescued by Grey Roger
      > Silehard is nog longer pirate during cozomul battle by Grey Roger
      > Ferro Cerezo wont dissapair if taken as prissoner by Grey Roger
      > Questbook update moved to point you actually arive at shore by Grey Roger
      > Bridgetown guards should get right uniform during the story
      > Fix for missing tutorial questcases by Levis
      . Ardent storyline:
      > Changed what happens after marriage scene and alternative path added by Grey Roger
      . Assassin storyline:
      >
      . Bartolomeu o Portugues storyline:
      >
      . Free Play storyline:
      > Fix for missing tutorial questcases by Levis
      . Hornblower storyline:
      > Fix for bug where Sharpe disappears if you take to long reading Wellard's dialog by Grey Roger
      . Jack Sparrow storyline:
      >
      . Woodes Rogers storyline:
      > New WIP content added by Jack Rackham
      . The Gold-Bug storyline:
      >
    - Model and Texture Updates:
      . Fix for the NL_NeptuneE by Grey Roger
    - ADDITIONAL INSTALLATION OPTIONS:
      .
    
    Thanks to @Tingyun @Jack Rackham @Pieter Boelen, @Grey Roger and many others for making it possible.

    Please test install this zipfile. You can install it over the 24-8 update or a clean 4.1 installation.
     
    Kpax7 and Tingyun like this.
  15. Tingyun

    Tingyun Corsair Storm Modder

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    Levis, mainly curious for my own knowledge of how things work, but which files/changes ended up breaking save game compatibility? Was it the new captain generation system?

    Or was it a safeguard to prevent the random item glitch?
     
    Kpax7 likes this.
  16. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    Both in theory shouldn't break it. But both could create nasty effects so to be safe I made sure we don't get bug reports due to these problems.
     
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  17. ANSEL

    ANSEL Corsair Storm Modder Hearts of Oak Donator

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    I cant make this ZIP installing in the right way. When I unzip it the result looks like: Udklip.PNG
     
  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    You can probably take the PROGRAM and RESOURCE folders from that ZIP and put it over your main game folder instead.
    Probably something @Levis needs to correct properly though.
     
    Levis likes this.
  19. Jack Rackham

    Jack Rackham HoO Team Member Quest Writer Storm Modder

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    Yes that works fine.
     
    Pieter Boelen likes this.
  20. Levis

    Levis Find(Rum) = false; Staff Member Programmer Creative Support Storm Modder

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    Oops, will fix it tomorrow.
     
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