<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
Okay Gents. A few observations and bugs when playing the new Build 14 Alpha Update 4, just uploaded today by Pieter. The observations are solely made from playing the tutorial.
First up I would like to say thank you very much to MAXIMUS for all his new additions and to Pieter for all his hard work.
Observations and bugs:
1) New game skillup multiplyer choices explanation. We need some more info about the stuff that we can choose in the 'New game' screen. Especially the new skillup multiplyer choices i.e. the ability to choose e.g trader and have 1.25x multiplyer in sailing and commerse. Somewhat self explanatory I know ... but still ... new stuff should be better documented!!!
2) Longer load. It now takes substantially longer (B14A4) to load the game after pressing the new game button from the player choices screen i.e. that greenish sea battle screen with the small fish-in-a-globe load indicator thingy spinning in the lower right corner. It is not a problem per se but what is causing the substantially longer load? Must have something to with the MAXIMUS stuff as it was the same when using his stuff from the FTP!
3) Same old stock dialog interface as always. I see that the new dialog from the MAXIMUS FTP has not been included in B14A4, not even as a toggle in BuildSettings.h. Why not? I certainly find the MAXIMUS dialog interface much less obstructive and more easy on the eyes than the stock dialog interface. Maybe it could at least be put in as an option in BuildSettings.h.
4) I can also see that the MAXIMUS mutiny stuff is not in BuildSettings.h as a toggle? Is it included in the B14A4 code witout the BuildSettings.h toggle or is it simply not included? If not then why?
5) It is cool and nice with the new skillup explanation by Malcolm during the tutorial. However the dialog does not explain what makes the individual skill tick. I think the dialog should be much better at explaining exactly what makes each skill grow e.g. 'Completing quests makes the Leadership skill grow' ... that sort of stuff. Again new stuff should be better explained. I am willing to give it a go if someone can give me the basic info!!!
6) Oxbay less lively. This is an observation that I have had with all the Build 14 versions. The harbour and town in general seems much less lively than in build 13. Have something been done to the amount of visible inhabitants roaming the town and harbour in Build 14?
7) No time penalty when trading in trade shop. Again this is an observation I have had with all Build 14 versions but I am not sure if this is intentional or a bug. In Build 13 a time penalty was experienced when trading just like when repairing your ship. I find it quite reasonable for the loading/unloading effort to take a day or three depending on amount and type of trade.
'8) Bug when pressing the 'Passengers' button in the F2 screen. A fully fledged bug this is <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" /> The F2 screen freeses when pressing the 'Passengers' button It is possible to press F1 and reload but nothing else. I am going to report this one on the bug tracker.
9) Cool to see the new beautiful transfer screen depicting the transfer situation when shuttling from the harbour to the ship.
All the best
Frans
Okay Gents. A few observations and bugs when playing the new Build 14 Alpha Update 4, just uploaded today by Pieter. The observations are solely made from playing the tutorial.
First up I would like to say thank you very much to MAXIMUS for all his new additions and to Pieter for all his hard work.
Observations and bugs:
1) New game skillup multiplyer choices explanation. We need some more info about the stuff that we can choose in the 'New game' screen. Especially the new skillup multiplyer choices i.e. the ability to choose e.g trader and have 1.25x multiplyer in sailing and commerse. Somewhat self explanatory I know ... but still ... new stuff should be better documented!!!
2) Longer load. It now takes substantially longer (B14A4) to load the game after pressing the new game button from the player choices screen i.e. that greenish sea battle screen with the small fish-in-a-globe load indicator thingy spinning in the lower right corner. It is not a problem per se but what is causing the substantially longer load? Must have something to with the MAXIMUS stuff as it was the same when using his stuff from the FTP!
3) Same old stock dialog interface as always. I see that the new dialog from the MAXIMUS FTP has not been included in B14A4, not even as a toggle in BuildSettings.h. Why not? I certainly find the MAXIMUS dialog interface much less obstructive and more easy on the eyes than the stock dialog interface. Maybe it could at least be put in as an option in BuildSettings.h.
4) I can also see that the MAXIMUS mutiny stuff is not in BuildSettings.h as a toggle? Is it included in the B14A4 code witout the BuildSettings.h toggle or is it simply not included? If not then why?
5) It is cool and nice with the new skillup explanation by Malcolm during the tutorial. However the dialog does not explain what makes the individual skill tick. I think the dialog should be much better at explaining exactly what makes each skill grow e.g. 'Completing quests makes the Leadership skill grow' ... that sort of stuff. Again new stuff should be better explained. I am willing to give it a go if someone can give me the basic info!!!
6) Oxbay less lively. This is an observation that I have had with all the Build 14 versions. The harbour and town in general seems much less lively than in build 13. Have something been done to the amount of visible inhabitants roaming the town and harbour in Build 14?
7) No time penalty when trading in trade shop. Again this is an observation I have had with all Build 14 versions but I am not sure if this is intentional or a bug. In Build 13 a time penalty was experienced when trading just like when repairing your ship. I find it quite reasonable for the loading/unloading effort to take a day or three depending on amount and type of trade.
'8) Bug when pressing the 'Passengers' button in the F2 screen. A fully fledged bug this is <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="" border="0" alt="rolleyes.gif" /> The F2 screen freeses when pressing the 'Passengers' button It is possible to press F1 and reload but nothing else. I am going to report this one on the bug tracker.
9) Cool to see the new beautiful transfer screen depicting the transfer situation when shuttling from the harbour to the ship.
All the best
Frans