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Build 12 Tailor shop help with model additions/changes....

muddymonkey77

The Irish Captain
Storm Modder
hello. I hope one of you can help me out here. I remember being able to change the initModels.c file to add or remove a model that you could buy in the tailor shop. with Build 12 I tried this and nothing happened. So where is the new code to be able to do this? Is it possible to do it anymore?
Also how about the model change function in the seadigs.c that jmv added a long time ago? Will that work again if added, and if so where should it go now? Here is an example of the code:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->findCh = GetCharacter(res);

   res = findCh.chr_ai.hp;

   //findCh.model = "rn_lieut18_1"; // MODEL_CHANGE_FUNCTION

   //findch.name = "";

   //findch.lastname = "";

   //findch.FaceId =;

   //findch.skill.Leadership = "";

   //findch.skill.Fencing = "";

   //findch.skill.Sailing = "";

   //findch.skill.Accuracy = "";

   //findch.skill.Cannons = "";

   //findch.skill.Grappling = "";

   //findch.skill.Repair = "";

   //findch.skill.Defence = "";

   //findch.skill.Commerce = "";

   //findch.skill.Sneak = "";

   //findch.skill.freeskill =;

   //findch.perks.freepoints =;<!--c2--></div><!--ec2-->
Please help me out here. I'm lost with all the new code in this build. Thanks.
 
You can add new models by adding them in modelsinitModels.c. Make simply a new reference as they are just in that code at the end of other refs.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(model,Models[n]);

   model.description =  "Get a fresh midshipman's uniform that shows promise for the future!";

   model.model       =  "rn_mdshp18_3";

   model.minrank     =  1;

   model.nation      =  ENGLAND;

   model.price       =  1500;

   model.assigned    =  true;

   n++;



--->> this is the right place

   //The code below this comment HAVE TO be after all model defenitions.

   //Please insert new models before this comment.<!--c2--></div><!--ec2-->
And in questsfacemaker.c you can combine a modelname with a number for the filename of that portrait.

About that function you ask for, i cant remember that i have ever seen this.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> MuddyMonkey! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

Great to see ya back <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> in these fair waters, matey, have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />

Here is a tutorial on putting new characters into B12 - <a href="http://robotsdontbleed.com/wacko/wakka.php?wakka=AddingSkinsToTailor&v=17ue" target="_blank">http://robotsdontbleed.com/wacko/wakka.php...ToTailor&v=17ue</a>

And that change model function - do you mean to change their stats? I think you can do that if you go to a priest - not sure how it works because I haven't found the need to do that yet... But I do think it's in there...

Where ya been, matey? Hope things are going well for you now! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Where ya been, matey? Hope things are going well for you now!<!--QuoteEnd--></div><!--QuoteEEnd-->

I've been around here Cat. I try to stop in daily, but I only post when I need to. Besides I am way out of the loop.... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Ah well it is great to see you are still sailing about, Muddy! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I'm just all sneaky now......hehehe <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
"Stealth Mode Muddy" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
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