hello. I hope one of you can help me out here. I remember being able to change the initModels.c file to add or remove a model that you could buy in the tailor shop. with Build 12 I tried this and nothing happened. So where is the new code to be able to do this? Is it possible to do it anymore?
Also how about the model change function in the seadigs.c that jmv added a long time ago? Will that work again if added, and if so where should it go now? Here is an example of the code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->findCh = GetCharacter(res);
res = findCh.chr_ai.hp;
//findCh.model = "rn_lieut18_1"; // MODEL_CHANGE_FUNCTION
//findch.name = "";
//findch.lastname = "";
//findch.FaceId =;
//findch.skill.Leadership = "";
//findch.skill.Fencing = "";
//findch.skill.Sailing = "";
//findch.skill.Accuracy = "";
//findch.skill.Cannons = "";
//findch.skill.Grappling = "";
//findch.skill.Repair = "";
//findch.skill.Defence = "";
//findch.skill.Commerce = "";
//findch.skill.Sneak = "";
//findch.skill.freeskill =;
//findch.perks.freepoints =;<!--c2--></div><!--ec2-->
Please help me out here. I'm lost with all the new code in this build. Thanks.
Also how about the model change function in the seadigs.c that jmv added a long time ago? Will that work again if added, and if so where should it go now? Here is an example of the code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->findCh = GetCharacter(res);
res = findCh.chr_ai.hp;
//findCh.model = "rn_lieut18_1"; // MODEL_CHANGE_FUNCTION
//findch.name = "";
//findch.lastname = "";
//findch.FaceId =;
//findch.skill.Leadership = "";
//findch.skill.Fencing = "";
//findch.skill.Sailing = "";
//findch.skill.Accuracy = "";
//findch.skill.Cannons = "";
//findch.skill.Grappling = "";
//findch.skill.Repair = "";
//findch.skill.Defence = "";
//findch.skill.Commerce = "";
//findch.skill.Sneak = "";
//findch.skill.freeskill =;
//findch.perks.freepoints =;<!--c2--></div><!--ec2-->
Please help me out here. I'm lost with all the new code in this build. Thanks.