Ahoy
Ahoy Mates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> After some Month on far Seas i'm sailing again in familiar Waters and have installed POTC again...and of course the "Build" 11 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />...
Wooow its impresive what u have accomplished, Disney should pay u all for makeing the Game fun <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />. Without ur work it would be only a colorfull Bug Collection.
Ok but i've also found some "more or less" bugs in the Build...so i will take my part as Gamer and report them to u <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />.
I have the US Version and the patched Build 11 (btw.. the `Auto-Patch` and Download funtion didn't worked for me... i never reached the server).
I've first played the MainQuest only (or tryed it) and do some Trade. The <i>first Bug</i> that i've found in MainQuest is the "missing" Sidonio Ogarrio. After i have lost my Ship and got the Order to kill him (in the `Pirat-Fort`-Tavern on Douwesen..i think), i've sailed to Isla de Muella. Their on the Port i've found my Crew and the MainQuest continues as normal... But i never found this Sidonio Ogarrio...i've searched hole Island and used "T" Key... but he is not their.
Then <i>second Bug</i> is the screwd Crewrationsystem after i had got my ship back. From this Point on i've got no Infos on Worldmap about Rations and how many days left..and the Crew don't consume food or rum anymore.
I've finished the Main Quests and started to play the other Quests. The Animistquest worked fine, Blythe worked fine, Blaque Familiy worked fine.
Now <i>third Bug</i> is more "criticial". In the "find the missing Son of Admiral", when u get the Order from the Father in Isla'de Muell to ransom his Son on Flais de'Fleur and have to enter the Flais 'deFleur Tavern, the Game stucks.
I get a Textwindow with the last Text i had readed (Questbook, Conversions and so on), have to press Space and stuck in the Door of the Tavern. The Locked Symbol is on Screen and i can't move or talk to someone. When i Press the Actionbutton he alwas tryes to open the "locked" door.
I can enter Option Screen or Inventory as normal and can quit the game as normal.
Here are the logs:
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Error Log:
RUNTIME ERROR - file: seadogs.c; line: 799
process event stack error
RUNTIME ERROR - file: locationslocations_camera.c; line: 63
process event stack error
RUNTIME ERROR - file: characterscharacters_events.c; line: 176
process event stack error
System log:
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 137871124 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 31) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193424740
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193476676
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193476676
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193762916
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
DIALOG: Invalid text or links, emergency exit! (last link = )
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
compile Log:
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Log - SetActiveAction: Nothing
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 1
LoadLocation(ref loc) Falaise_de_fleur_port_01
ItemLogic: On load location Falaise_de_fleur_port_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol6
ItemLogic: Loaded model ammoblade1
Log - SetActiveAction: Nothing
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Log - SetActiveAction: Nothing
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 1
reload_island_index = -1
reload_location_index = 15
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_port_01
Log - SetActiveAction: Nothing
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_tavern
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Falaise_de_fleur_tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
Template <goto> -> path not found chr.id = Falaise_de_fleur_officiant
ItemLogic: On load location Falaise_de_fleur_tavern
ItemLogic: found 0 buttons
Log - SetActiveAction: Reload
Log - SetActiveAction: Reload
Log - SetActiveAction: Closed
Log - SetActiveAction: Closed
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Log - SetActiveAction: Closed
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So i hope it helps ....
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