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Boarding bug

Igor

Landlubber
I have this bug where sometimes my crew won't come along with me when i board a ship, and i'm all alone against 10 enemy crewmembers, which basically means instant death. What's up with that? Why won't my crew come with me when i board? It seems to be random, as sometimes they will come with me, and other times they won't, which basically gets me killed in the first 5 seconds of boarding. This is extremely annoying. Does anyone know why this happens, and how to fix it? I'm using the latest post build mod by the way.
 
Are you quite certain you are using the latest Post Build 12 mods? That was a known bug, but it was fixed. Note: The Post Build 12 mods from the main site are NOT the latest. The latest mods are available from <a href="http://pieter.piratesahoy.org" target="_blank">this site</a>. Then download the latest latest patch from the link in my signature (18 June) and install it on top. Start a new game (just to be sure).
 
If you're trying to board a much larger ship than your own, sometimes you won't have any crewmembers. If you have officers and haven't told them not to go on the boardings, then they should be fighting alongside you. For however long they can stay alive.

A Solingen Rapier, Golden Armor and the Toughness ability along with Professional Fencer will keep you alive through anything. I'm boarding battleships with my sloop, without officers, and winning. Against enemy crew with 600 health points each. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

To make it more difficult, I've doubled the width of the firing arcs, which helps the enemy ships quite a bit, and increased the distance from the enemy when using SailTo from 40-100 yards to 300-500 yards so I have to sail through gunfire to reach them. I'm not ready to turn Realistic Repair on though. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Pieter, let me know if you want that SailTo distance mod. It's only a couple of lines and can be set to the stock values. It also adjusts the distance in sea encounters.

Hook
 
<!--quoteo(post=152104:date=Jun 25 2006, 07:40 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 25 2006, 07:40 PM) [snapback]152104[/snapback]</div><div class='quotemain'><!--quotec-->
Are you quite certain you are using the latest Post Build 12 mods? That was a known bug, but it was fixed. Note: The Post Build 12 mods from the main site are NOT the latest. The latest mods are available from <a href="http://pieter.piratesahoy.org" target="_blank">this site</a>. Then download the latest latest patch from the link in my signature (18 June) and install it on top. Start a new game (just to be sure).
<!--QuoteEnd--></div><!--QuoteEEnd-->


Ah, that must be it, since i'm using the post build version from this site. I'll download the latest one from the link you posted and apply the patch in your sig and see if it works.
 
<!--quoteo(post=152145:date=Jun 25 2006, 06:25 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 25 2006, 06:25 PM) [snapback]152145[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, let me know if you want that SailTo distance mod. It's only a couple of lines and can be set to the stock values. It also adjusts the distance in sea encounters.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds good to me. The sail-to function seems to me VERY unrealistic.
 
<!--quoteo(post=152320:date=Jun 26 2006, 04:24 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 26 2006, 04:24 AM) [snapback]152320[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=152145:date=Jun 25 2006, 06:25 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 25 2006, 06:25 PM) [snapback]152145[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, let me know if you want that SailTo distance mod. It's only a couple of lines and can be set to the stock values. It also adjusts the distance in sea encounters.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Sounds good to me. The sail-to function seems to me VERY unrealistic.
<!--QuoteEnd--></div><!--QuoteEEnd-->

BuildSettings.h

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
#define SAILTO_DISTANCE1     300.0    // type float, desc="Closest you'll find yourself to enemy when using sailto.  Stock is 40.0. Used in AI_Sea.c"
#define SAILTO_DISTANCE2     500.0    // type float, desc="Farthest you'll find yourself from enemy when using sailto.  Stock is 100.0."
<!--c2--></div><!--ec2-->

Notice that the "stock 100.0" distance is the original 40.0+60.0. The way it's calculated is changed for ease of use.

AI_Sea.c

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
//  SendMessage(AISea, "laff", AI_MESSAGE_SAIL_2_CHARACTER, &Characters[sti(sSailToString)], 40.0 + frnd() * 60.0, frnd() * PIm2);  // original code
    SendMessage(AISea, "laff", AI_MESSAGE_SAIL_2_CHARACTER, &Characters[sti(sSailToString)], SAILTO_DISTANCE1 + frnd()*(SAILTO_DISTANCE2-SAILTO_DISTANCE1), frnd() * PIm2);    // LDH change
<!--c2--></div><!--ec2-->

Tweak 300.0 and 500.0 to suit. An average distance of 400 yards is a bit far for the casual player.

Hook
 
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