DoubleRumRation
Landlubber
I've been searching the files to see if it's possible to change ship navigation control, so instead of pressing "A", "D" continuosly to turn the ship, it could be set to "RUDDER_LEFT", "RUDDER_RIGHT", and "RUDDER_CENTERED" with a single key press.
But i guess the code is in a dll out of my reach, anyone knows?
Also related to this, i think ship turn rate is dependent on speed, so a ship moving at near 0 knots because has turned the bow toward the wind or all sails are lowered would have troubles to turn, while another ship could gain speed and initiate a turn lowering sails, crossing the point when the wind is just in front and still go on turning for a while.
Because and this is the 3rd problem, square sails should slow down the ship at certain angles, so ships should have to sail with latin sails only against the wind.
To end this, is it posible to better simulate sail navigation in this game? Sorry perhaps this has been discussed already. :mm
But i guess the code is in a dll out of my reach, anyone knows?
Also related to this, i think ship turn rate is dependent on speed, so a ship moving at near 0 knots because has turned the bow toward the wind or all sails are lowered would have troubles to turn, while another ship could gain speed and initiate a turn lowering sails, crossing the point when the wind is just in front and still go on turning for a while.
Because and this is the 3rd problem, square sails should slow down the ship at certain angles, so ships should have to sail with latin sails only against the wind.
To end this, is it posible to better simulate sail navigation in this game? Sorry perhaps this has been discussed already. :mm