Do you have a savegame? Probably just an attribute needs to be removed.
You did complete the Sidequest, right?
You did complete the Sidequest, right?
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You might then even save right now. The person who then loads the save can go straight to Sao Jorge for testing.I just completed this quest for the first time and hopefully will remember to save before going ashore at Sao Jorge again.
case "final_talk_2":
dialog.snd = "Voice\ARVO\ARVO014";
dialog.text = DLG_TEXT[29];
link.l1 = DLG_TEXT[30];
link.l1.go = "exit";
pchar.quest.artois_line = "completed";
NPChar.Dialog.Filename = "Enc_Officer_dialog.c"; // PB
Diag.TempNode = "Hired"; // PB
break;
characters[GetCharacterIndex("Artois Voysey")].Dialog.Filename = "Enc_Officer_dialog.c"; // KK
characters[GetCharacterIndex("Artois Voysey")].Dialog.CurrentNode = "Hired"; // KK
What starting options did you choose and, if there was a tutorial, did you play through it or skip it? If skipped, in what way?There's another problem with Artois Voysey. I'd like to be able to test the quest, but he didn't show up at all when I went into the pirate settlement at Nevis - or Nuestra Senora de las Nieves, as it's known in "Early Explorers". In fact, there's nobody outdoors at all except the tailor and a few guards - no wandering civilians and no Artois Voysey or Nigel Blythe.