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ArabellaShip

SeaNorris.

HoO Team Member
3D Artist
Storm Modder
Storm Modeller
Found this ship in the sailors tool from Akella it has 52 guns and is described as "Warship". It looks quite good in game although some ropes need fixing.

<img src="http://seanorris.googlepages.com/ArabellaShipPic1.JPG" border="0" class="linked-image" />

<img src="http://seanorris.googlepages.com/ArabellaShipStern1.JPG" border="0" class="linked-image" />

<img src="http://seanorris.googlepages.com/ArabellaShipAnchor1.JPG" border="0" class="linked-image" />
 
nice ship... looks like a old smugler ship <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />...
 
Olala, good find, Norris <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Would be a great looking ship with some retexturing.

I only count 40 guns, btw^^
 
It has 22 guns each side as well as 4 bow chaser and 4 stern chasers, the ships init entry has some errors that I had to fix when I put it in my game.

@Darth-me, you need to download the new akella tools and ask Pieter for the password to open it.
 
4 stern and bow chasers? o_O

And thanks for adding the close-up pics <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
omg its so beautifull <img src="style_emoticons/<#EMO_DIR#>/wub.gif" style="vertical-align:middle" emoid=":wub:" border="0" alt="wub.gif" /> . when will you realese it? <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
 
In original Rafael Sabatini's book "Arabella" was a 40-gun frigate. But, in case of that particular ship, "warship" matches better.

pirate_kk
 
It is the testing ship, Kazeite requested in order to have a look at the initial settings, before transfering the ship from Maya into PotC.
 
Indeed she's a nice ship. Would be cool to put her in PotC. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
it looks familiar. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> very familiar. the ship that takes the idol from greenford is called arabella, i think. hint hint?
 
The ship is MADE for PotC/AoP/CoAS. She'll probably be very easy to put in. We just need a ships_init.c entry and perhaps some slight fixes.
 
Did you actually read the opening post?<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Found this ship in the sailors tool from Akella<!--QuoteEnd--></div><!--QuoteEEnd-->Therefore: You already HAVE that ship.
 
I have already had it in my game, the ships init entry is "warship" I compared it to the AOP Warships entry to make sure and it was different. The only thing is the entry has a few incorrect entries and also needs entries adding to get it in game. The textures will need renaming and the model files need hex editing (which I did to test). There is also a few ropes missing from the rigging which would be very easy to fix <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

@Peter the testing ships in Maya are the Frigate1 & 2 and also Sloop1 & 2, these are Maya binary files.


Here is the entry I used it may need some adjustments to balance it:

//-------------------------------------------------------------------------
// Warship (52 gun Warship)
//-------------------------------------------------------------------------
makeref(refShip,ShipsTypes[n]);
n++;
//curid = refShip.id; ShipLookupTable.id.(curid) = n-1;

refShip.Name = "ArabellaShip1";
refShip.All = "Battleship2";
refship.sname = "ArabellaShip1"
refship.id = refship.Name

refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS12;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(2500);
refShip.Capacity = 5300;

refShip.CannonsQuantity = 52;
refShip.Cannons.Borts.cannonf.qty = 4;
refShip.Cannons.Borts.cannonb.qty = 4;

refShip.MaxCrew = 650;
refShip.MinCrew = 130;

refShip.SpeedRate = 12;
refShip.TurnRate = 30;

refShip.Price = 200000;
refShip.HP = 10000;
refShip.SP = 100;
refShip.AbordageLocation = "BOARDING_BATTLESHIP";

refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.3;
refship.SubSeaDependWeight = 1.0;
refship.TurnDependWeight = 0.8;

refship.InertiaAccelerationX = 0.2; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 7; refship.InertiaBrakingY = 6;
refship.InertiaAccelerationZ = 4.0; refship.InertiaBrakingZ = 1.0;

refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
 
Put her in my game now. Looks nice. <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
Does this ship had a walkfile somewhere too? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
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