<!--QuoteBegin-Captain Yellowbeard+--><div class='quotetop'>QUOTE(Captain Yellowbeard)</div><div class='quotemain'><!--QuoteEBegin-->For Alex L.
I think the reason alot of people want to be able to sail between islands in these games, and they don't mind in games like Pirates!, is that these games put you in a realistic sailing simulation, and having the ability to see if you can manage your ship all by yourself while actually sailing for those great distances would be a huge addition to gameplay.
And Akella's games make the sailing look so much better then Pirates!
In Sea Dogs, and PoTC you are a captain on your ship immersed in the game world (until you need the world map.
In Pirates!, you are playing a strategy game, and you are not immersed in the same way, you are not the captain on the ship, you are a game piece being moved around a board.
Since Akella games are more imersive, and focus on RPG elements over the strategy game play mechanics, the world map transition screen take you out of the game.
Not that it is going to effect my purchase. The interface has been changed, and that is enough change for me all ready.<!--QuoteEnd--></div><!--QuoteEEnd-->
Althought the Idea has merit, I have another interpretation of the transision of the world Map.
Historically most sailing was really uneventfull, could be days and weeks, even months at sea with nothing particular ever hapening.
In both SD and POTC, the way I see this is from a more RP point of view.
When I hit that Map Button it is like I go to my Cabin and Plot the Cource to the destination, and the rest is really routine up untill the point that someone spots another ship in the horison or Land is visible.
So to me it does not break the immersion at all to be honest.
I agree fully however that the immersion level of Pirates! is a joke, you are indeed playing from a God like view moving peaces on a Board.
I don;t know if anyone of you has ever player WWII Online, but it is a Worle Map built on the 1/2 scale of the real world.
It is, by far, the biggest Map in Online Games Ever.
The point hoever being that you can spawn a Tank in one town take you 2 hours to drive to another town and be killed in a 3 minute squirmish.
You do it once you do it twice you do it thrice, and you simply are starting to feel bored.
So, instead people spwn directly besides the frontlines and there is forward and mobile spawn points close o the action. Originally it was not like that but it changed due to popular demand.
I think the same would happen in AOP if it was like that, and it maybe one of the challenges of Pirates of the Burning Sea Gameplay aswell.
Is it possible? Yes it is possible for sure to make it like that. But possible or not is not the only criteria in making a game.
It has to be enjoyable, otherwise the game simply flops.
So out of the 1000+ people in this forum, maybe 10 of you would actually love to set cource go see a movie and run back to your computer when you hear your sailors calling "Ship Ahoy!".
The rest of us will find such a gameplay very dull.
Now, some may say then why not combine the two, and that would be a possible alternative, however, both features call for different Engine and graphical design, and making it as such would extend the design time of the game as well as make the game double or triple its installed size.
So there is lots more to it to consider that just a simple decision of "lets include that feature".
You can actually do a test here, load POTC and Load the Build, and every time you need to go to a different location of an island, avoid using the shortcut buttons, sail there on your own, from a town port to a shore to conduct some smugling, also every time you sail out of port sail out 5 thousand yards before going in to the Map screen. Do the same when aproaching islands, as soon as you see the little land icon in your world map go in to Sailing mode maneuver your way in to the port.
Do that for a week.
And then, multiply that by 10 or 20 times in your mind and you will get a good aproximate Idea of how gameplay, and how uneventfull it would be if the game was made like that.
And no can't use the accelerated timers either. Always on Normal Time, good wind or Bad wind.
Try to see how long it may take you just to go out of the port with a front wind blowing in to the port. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
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And then, lets see who gets excited about such a functionality, and if there is enough maybe we have a valid case to state.
So, we talk more in a week?
Cheers! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
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