<!--`QuoteBegin-The_Old_Buccaneer`+--><div class='quotetop'>QUOTE(The_Old_Buccaneer)</div><div class='quotemain'><!--QuoteEBegin--><!--`QuoteBegin-Suraknar`+--><div class='quotetop'>QUOTE(Suraknar)</div><div class='quotemain'><!--QuoteEBegin-->@The Old Buccaneer, I am not sure if you are the very same that I met over at the LIB. But if you are, I somewhat surprised that you are not aware of the realities which led to SDII becoming POTC.
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Yes, I am the same Old Buccaneer that posted to both the Lib and the Old Seadogs forum.
And I am totally aware of the events that led up to PTOC since I was also a huge fan of the first Seadogs, and I followed the development of the sequel from the time it was announced. I kept Akella's SD 2 site permanently bookmarked and visited it every single day.. I also was perplexed as release date after release date was missed with no explanation or comment from Akella.. I also visited the Bethesda SD2 site, but much less because I did not like what I saw as things developed.
Has everyone forgotten that long before Disney deal, Akella unceremoniously dropped multiplayer from SD 2 and then simply lied that they never ever promised it or really even intended to include it. They continued to stick to this story in spite of the fact that there were printed interviews at several sites where they bragged about how great multiplay would be. Also there was the convoluted control scheme that one can only attribute the the fact that they cut a deal to put the game out on the `X-box`. Disney had nothing to so with this either. Maybe all of this is Bethesda's fault too, but one can never be sure.
PTOC was simply an unfulfilled promise regardless of what the root problems were and I not even going talk anymore about AOS II because my blood pressure is already too high.
I really do hope they deliver the new game that they are promising, and I truly wish them luck, but from the fact I have been burned at least twice by their products, I will definitely wait until the reviews are in before I spend my hard earned cash.
Cheers[/quote]
hmmm.. I wouldn't be toooo happy about this new game AOP, because since they are going to use the same engine, they are conflicted with also the same limitations that will not satisfied our expectations I think. If you read the interview good, than you come to the conclusion that there are very small things they will improve of POTC. for me, a piracy game is a world with unexpectations with no limitations etc (like in GTA san andreas).. I think that those games will always do the trick.
<i>PA!: How many Islands are included, is it the whole Caribbean?
Renat: Game features 16 colonized islands. Jamaica, Hispaniola, Puerto Rico, Tortuga, Dominica, `Marie-Galante`, Guadeloupe, Martinique, St.Martin, St.Eustatius, Curacao, Barbados, Montserrat, Antigua, Nevis and St.Kitts. We also were eager to create continental coastline but engine restrictions forced us to abandon this idea.</i>
ok that is really positive <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> ...more islands just like it should be.. 6 is wayyy to short
<i>PA!: Can you literally sail to other islands without going to the mini map (ala POTC)?
Renat: No. There was no such feature, neither in Sea Dogs nor in POTC. And we are not going to do this in AOP.</i>
hmmm why not ????... I mean this is just what I mean with the crappy limitation.. it may cause the developpers some more effort but it's really worth it,.. POTC the basic is great but you always have the feeling that you always walk between walls you can't see.. very rare `walk-limitations`... please upgrade this to a large scale ! .. that will give the gamer much more freedom !! that's a garantee !
<i>PA!: Will more than 4 ships be kept at one time?
Renat: No, four ships is an optimal number. If we add more ships the game will become a strategy and that is not what we want for AOP.</i>
hmm ok,.. this doesn't bother me.. easy to modificate <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
<i>PA!: Will we have a pirate "empire" like we had in the corner of the map in Sea Dogs, or will we have just a couple of small lawless towns that pirates can dock in for minimal supplies (which is more accurate)? Also, I have not researched this, but if there was a true "black market" back then, would that be included too?
Renat: There will be no pirate settlements in AOP (unless the player creates any by assigning his officer as the governor of captured settlement). We use the second proposed idea - player can dock in small towns and make trades there. The only "black market" in the game is a `slave-trading`. But we are not sure if this feature will be included in some releases (especially in the US version).</i>
this is also weird, no pirates elements??.. come on!.. what is a history game settled in the carribean without pirates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid="
:" border="0" alt="icon_eek.gif" /> ..add this please.. it was also in seadogs so why not in AOP :S ...very lacky guys
<i>PA!: What will be able to be customized easily by the average player in regards to player customization (hair, clothes, complexion, gender)
Renat: Nothing for `single-player` game. We have two main characters the player can choose from and for whom he will play.</i>
guess we need the wardrobe mod again <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" />
<i>PA!: What improvements to the AI have their been?
Renat: We improved naval ship tactics. Now, naval battles are going to be a real challenge.</i>
I heard this before <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> ...
<i>PA!: What is the main difference between AOP and Pirates of the Caribbean?
Renat: The main difference is "That's another game". We understand that people will be comparing AOP with POTC, but actually they are absolutely different. POTC was a linear `plot-driven` game. AOP is `non-linear` `open-ended` game. AOP features living game world with unbounded gameplay freedom. </i>
supprise me !.. for me it looks the same (because of graphics and very small upgrades).. I hope I'm wrong !
<i>PA!: What ships will be included into AOP?
Renat: Manowar, Battleship, Warship, Lineship, Frigate, Pinnace, Galleon, Corvette, Brig, Fleut, Caravel, Barque, Schooner, Sloop and Lugger</i>
realllyyyy frustrating this one <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_twisted.gif" style="vertical-align:middle" emoid=":twisted:" border="0" alt="icon_twisted.gif" /> they are going to make this "new" game and don't even going to put new ships in it :S.. lame guys,.. very lame!
<i>PA!: Will there be a `co-op` mode?
Renat: If you mean a cooperative play of the `single-player` game - no. Making it is kind of making an online game. Sooner or later we'll make the great online pirate game but not this time.
PA!: Will multiplayer include fighting on land also (fencing)
Renat: No.</i>
well, play this game online wasn't my dream.. I know it was a request of some of you, but this new feature is @ my opinion very unnecessary, it's not the key for making this a good pirate game, because they aren't going to use cooperative play of the `single-player` game... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> if you do internetgaming, do it right in the first place <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" /> that spares us a lot of lacktations for the singleplayer mode <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
<i>A!: Will the scripting be similar to POTC and easily available to modify aswell?
Renat: Yup!</i>
good,.. goood ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
ok so far the interview, there restes me only a few questions left, and that is, is it now standard to enter your cabin??.. can you now enter the lower decks etc to make sea battles more interesting ??.. this new "freedom" thing on what scale is it going to be?.. can you now actually SEE ships in the harbor while your on land ???.. maybe some shipwrecks @ the bothem of the sea woulnd't do bad you know <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="wink.gif" /> to find treasures for example?
okay this was it,.. my maintance to came here to this forum (also the LIB) was because of POTC and seadogs.. like suraknar said both games have very big potential,.. and also the lot's of work they put in it (except for POTC)
I hope I didn't was to negative about this "new" game
I just hope that they will deliver @ once good job for us <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> like it should be !
ciao !