Well I integrated the mod with my latest test version of the Historical Eras mod. It does have to be manually manipulated to work. So there is more work to be done on it. The port controllers have a bug with it and it sometimes causes a hangup when you try to give or take a ship. You have to crash the game to get out and restart. Also if you have more than five ships, pirate captains will not join you nor will they try to give a mission. You also cannot take on escort missions. I'm hunting around finding the other places where these things are affected and changing 5 to 8. Any mission that requires you to escort or capture other ships will not work right unless you have less than five ships still. I will get it worked out after a while.
Let me say that this mod changes the entire gameplay dynamics. It is REALLY way more fun. Fleet engagements are much more exciting. I can take multiple prizes on a single mission or leg of a journey while still maintaining a squadron of several of my favorite ships. This mod makes it into almost a whole new game as far as the naval component is concerned.
Holy crap you can really haul a bunch of cargo. I can make a bundle on a single mission. Great Job Saint Ashley - Thanks again! I will re-release once I've fixed the other areas I was talking about.
Here are a couple you tube videos to show the mod in action in my Historical eras mod. MK