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Released 20 gun privateer schooner

Captain Armstrong

Shipbuilding Coordinator
Storm Modder
alright, so after posting my last topic, I realized the lil' schooner sprightly, might not have been the most fascinating ship to talk about, so I decided to make a bigger, better, and far more interesting one :cheeky This is the 20 gun privateer schooner Prince de Neufchatel from the war of 1812.
Gallery
http://www.flickr.com/photos/64339105@N08/sets/72157627011687716/

I used a program called delftship to make the hull, but I dont know which program to export to for adding the masts, keel, gunports, fitings etc. I have maya and blender, anyone have an opinion on which is easier to pick up on?( this is only my second try at modelling ever, and there is stil alot I dont know) I hope I can get her and the Lil' schooner in game! :keith

*minor note- the waterline is way off on the current model, I will need to be able to rotate the hull in the new program

My photostream: http://www.flickr.com/photos/64339105@N08/

(in case the gallery doesnt show up. go to the 20 gun US Privateer schooner set)
 
Looks awesome mate, very nice start on your modeling career! I liked the schooner sprightly too mate, would love to see her in game as well. Personally I prefer smaller ships, and schooners are perfect for quick smugging operations and hit and run attacks! :onya

I just don't post much in this section of the forum cause I really have no idea how to model, so I leave that to the experts! :dance
 
Thanks! I'm glad to hear you liked the sprightly too. :cheeky I might end up finishing her first for the sake of gaining experience. I just found a way to put the masts and the bowsprit on the Prince in delftship. here is a pic
http://www.flickr.com/photos/64339105@N08/5855722853/in/photostream
 
*Update*

I found out I could make the hatches, keel, and capstan in delftship too, though they might be a little rough. I still need to thicken up the sides of the ship, but I dont really know how. :shrug I have some Ideas on it though :yes I also imported/exported her into blender, In the gallery theres a pic from her deck in blender.
some of the new pics

http://www.flickr.com/photos/64339105@N08/5858884103/in/photostream
http://www.flickr.com/photos/64339105@N08/5859436216/in/photostream
http://www.flickr.com/photos/64339105@N08/5859436258/in/photostream

- does anyone have or know of any deck fittings I could download to put in the model? because making that capstan in Delftship took soooo long! I haven't tried blender yet though, hopefuly that will be easier. :keith
 
Looks like the hull alone is pretty heavy on polycount.
Honestly I don't understand why you chose to use delftship. It's nice and speedy, but not much of a use later. Learning to model isn't really that difficult. I learned to make geometries in about a week just from 3ds max inside tutorials. I can't just get used to maya's interface though
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Blender is another fine package, but I found it a bit more complex than say max
 
why did I use delftship? I guess I just didnt know any better :shrug and it is certainly fast, two hulls in as many days :cheeky Ill try to find a way to reduce the polycount but keep the same general shape in blender or maybe maya. I can only work with freeware ( free version of delftship, blender, maybe maya from the ftp) and unfortunatley 3ds max costs 4 grand! it looks the best otherwise though. I guess I could try the trial version, but I would have to learn a new program anyway after a month. :facepalm Do you know if blender is similar enough to 3ds max for me to follow helldiver's ship modelling tutorial? (He used 3ds max) http://forum.piratesahoy.net/index.php/topic/17259-ship-hull-modeling-tutorial/
if so, then I think i could be pretty well set after I get some practice. Ill try some blender tutorials in the meantime.
 
Well there is a free alternative to 3ds max - GMAX (a stripped version of 3ds - without fancy renderers and similar stuff), but you'll have to find an *.obj exporter script for it.
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Look here: Gmax
 
perfect! thanks Iron roger flint! I just installed gmax and am working on some basic tutorials. I think ill work on the simpler deck fittings first before I reduce hull polys, add gunports etc.
 
alright, so a small update, I finished the keel, thickened the sides & transom, and added the rudder. new pics below
http://www.flickr.com/photos/64339105@N08/5866432055/in/photostream
http://www.flickr.com/photos/64339105@N08/5866431975/in/photostream
http://www.flickr.com/photos/64339105@N08/5866432145/in/photostream
http://www.flickr.com/photos/64339105@N08/5866985130/in/photostream
I also managed to get her into gmax, but I want to make sure I know how to work in it before I add more to her.
on a side note here is a sailplan of her, I will try to get as close as possible to this for the game; http://www.flickr.com/photos/64339105@N08/5867007120/in/photostream
also, some nice paintings of the ship sailing
http://www.flickr.com/photos/64339105@N08/5866462065/in/photostream
http://www.flickr.com/photos/64339105@N08/5867015094/in/photostream
http://www.flickr.com/photos/64339105@N08/5866462003/in/photostream
I will be away next week, but I will start work on her and the sprightly again when I get back
 
right so I think I figured out her polycount in gmax. 3009 polys (It says 2103 verticies and 3009 faces, i read that faces mean polys) is this too high for the hull and lower parts of the masts? I still have to add the gunports and other details, but can any modeller please tell me if this is an OK amount so far? or will I need to reduce the count drastically?
 
right so I think I figured out her polycount in gmax. 3009 polys (It says 2103 verticies and 3009 faces, i read that faces mean polys) is this too high for the hull and lower parts of the masts? I still have to add the gunports and other details, but can any modeller please tell me if this is an OK amount so far? or will I need to reduce the count drastically?

Hello Captain Armstrong,

the polycount should be ok for that. The deck and some clutter is also there in place. You could use smoothinggroups to even out the hull of her, so it locks plain.
 
Thanks Nightwatcher! I am figuring that out now with the help of some video tutorials. also, when I imported her into gmax, i let the program automatically smooth things out and fix bugs, so she looks a little cleaner now. Ill still do smoothing groups though.
 
Thanks Craiggo! :doff a minor update, I just made a proper capstan to replace the current placeholder on her. I also uploaded the capstan to my FTP, for anyone who is interested in saving the time of making their own. it is under the ship fittings models directory, in gmax format, though I think I can convert it to other ones on request.

here are some screens of the capstan
http://www.flickr.com/photos/64339105@N08/5908094868/in/photostream
http://www.flickr.com/photos/64339105@N08/5908094930/in/photostream
 
so I am having some trouble cutting the gunports. I am using Booleans because I couldnt get both the plans to display and the ship in wireframe mode to use helldiver's method from his tutorial. I can get the boooleans to work easily on simple objects like a box or even a simple single-thicknes hull. but with the prince, the cut only goes a little bit in, and the inside of the bulwark ( i think) blocks the cut from going through all the way. I tried to make a second cut on top of the first to get through but this didn't work either. here is a pic to show what I mean: http://www.flickr.com/photos/64339105@N08/5927274061/in/photostream

any suggestions on how to fix this? or another way to cut the gunports?

*edit*
nevermind, I fixed it :cheeky
 
You can try to put the viewport to "Flat" or "hidden Line" , and in the objects properties change the visibility to 0.3 and as last under viewport enable "show faces". Then the background would be rendered and you can look through you model to see the plan behind it.

The gunports are a bit tricky it seems. For me the following works good:
Switch to Edge and select the above and below Edge. Click "connect settings" and adjust the options to match your needs. Then apply settings.
Now you could use create edge and/or weld vertice "target weld" to make sure that there are no poly's with more then 4 vertices.
At last cut the inner polygon for the hole and connect the borders. Voila. xD:
 
Here is an update; added capstan, bell, stovepipe, tiller, and cut the gunports; now 9758 polys.
http://www.flickr.com/photos/64339105@N08/5927788149/in/photostream/
http://www.flickr.com/photos/64339105@N08/5927788277/in/photostream/
http://www.flickr.com/photos/64339105@N08/5928345588/in/photostream/
http://www.flickr.com/photos/64339105@N08/5928345768/in/photostream/
http://www.flickr.com/photos/64339105@N08/5928345862/in/photostream/
http://www.flickr.com/photos/64339105@N08/5928346172/in/photostream/
http://www.flickr.com/photos/64339105@N08/5928346338/in/photostream/

@ Nightwatcher: Thanks, but I managed to fix it before I saw your post. I had to delete the inner hull to clear the gunports, and then extrude the outer hull to make up the thickness. I think I will use your way of cutting gunports for my next ship though, sounds much more poly-efficient :onya

*edit*
just added the gratings on the hatches too :keith
http://www.flickr.com/photos/64339105@N08/5928735841/in/photostream
 
Thanks! Here is another update, I added the catheads, carronades, the moulding( part of hull that sticks out a little below the gunport line) and the line that surrounds transom/ stern (not really shure what its called, but it might be a moulding too) anyhow here are the pics:
http://www.flickr.com/photos/64339105@N08/5931084257/in/photostream
http://www.flickr.com/photos/64339105@N08/5931084125/in/photostream/
http://www.flickr.com/photos/64339105@N08/5931640372/in/photostream/ - can see both the catheads and the side moulding in this one
http://www.flickr.com/photos/64339105@N08/5931083795/in/photostream/
http://www.flickr.com/photos/64339105@N08/5931640078/in/photostream/
http://www.flickr.com/photos/64339105@N08/5931083433/in/photostream/
 
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