• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. J

    meshes and character models

    <!--quoteo(post=155730:date=Jul 29 2006, 05:12 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 29 2006, 05:12 PM) 155730</div><div class='quotemain'><!--quotec--> So far, nobody has managed to add new meshes onto locators on characters. I'm not saying it's impossible...
  2. J

    found a bug during battle

    Ok, I'm going to be honest, I'm running build 11 atm and I'm not sure if this is fixed or not in the new one. But since it's easy to miss a thing like this I'm gonna post it anyway to make sure If you board a ship in combat and switch your own for it, and then hoist the pirate flag (while still...
  3. J

    meshes and character models

    <!--quoteo(post=155536:date=Jul 27 2006, 10:22 PM:name=SirChristopherMings)--><div class='quotetop'>QUOTE(SirChristopherMings @ Jul 27 2006, 10:22 PM) 155536</div><div class='quotemain'><!--quotec--> Captain Stockhaus, Welcome to the site! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif"...
  4. J

    meshes and character models

    <!--quoteo(post=155516:date=Jul 27 2006, 07:10 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jul 27 2006, 07:10 PM) 155516</div><div class='quotemain'><!--quotec--> So, you're thinking like the swords? You have a basic model with invisible locators...
  5. J

    meshes and character models

    <!--quoteo(post=155508:date=Jul 27 2006, 06:28 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jul 27 2006, 06:28 PM) 155508</div><div class='quotemain'><!--quotec--> That would be nearly impossible. Characters ingame are one big piece rather than...
  6. J

    meshes and character models

    <!--quoteo(post=155502:date=Jul 27 2006, 06:02 PM:name=Capitan Caceres)--><div class='quotetop'>QUOTE(Capitan Caceres @ Jul 27 2006, 06:02 PM) 155502</div><div class='quotemain'><!--quotec--> Not to worry mate, the only stupid question is the one you don´t dare to ask, I have that same concern...
  7. J

    meshes and character models

    Ok this might be a stupid question because someone has probably thought about it before me. But I gotta ask anyway, is there a way to just add new meshes to character models ingame? In that case it would remove the need to change textures for characters wearing armor etc, you could just code it...
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