• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Question about Davy Jones

    As far as i know the dutchman is a ship you can buy from the "special" ship salesman ^^
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    Mod Release Open Sea Mod and Realism Settings

    Well if its small tweaks, call it 0.21 If its bigger stuff call it 0.3
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    Ideas for the future!

    Would it not be more possible to have an ability command of sorts to collect all items within a certain radius from the ship. The command could only be available if you are standing still (no sails) and are out of battle (and of course not in a storm/twister). You could have it take...
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    Mod Release Open Sea Mod and Realism Settings

    No what i mean is. If i recall correctly when you switch between islands there is an X amount of time added to correctly calculate food consumption on a trip. (well there was talks about it round last year or maybe a bit more back) Though now that i think about it, it wouldnt really need...
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    New video walkthrough for PoTC Build Mod

    Would it not be easier to just spawn the player + ship at hispaniola instead?
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    Mod Release Open Sea Mod and Realism Settings

    Glad you like my idea. Would it not be possible to ignore the distance and just take heading in to account. You could edit the time calculation to be based on distance from island along with the time that is used now? Those values should be accessible. We would only need a formula that would...
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    Mod Release Open Sea Mod and Realism Settings

    No. Leaving the combat area means returning to the world map when some of your ships are still engaged. Thats in the stock game already if i recall correctly. Im saying since if the icon and manual transition between islands is put in, the same feature be used for any ships left in battle when...
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    Mod Release Open Sea Mod and Realism Settings

    Bare with me on the crappy edit job (and ignore the fact that there is a battle this is a random pic from google) ^^ http://img268.imageshack.us/img268/1866/potc.jpg In any case i thought of something like this as a prompt. That way you can loose the message for the island all together. And...
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    Mod Release Open Sea Mod and Realism Settings

    Well the problem that spawned the need for a message in the first place was the flag change system. As in. If you changed the flag the entire island still thought of you as the old flag. Thats why there was a message so you could change the flags before the "land ho" so you wouldnt require to go...
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    Mod Release Open Sea Mod and Realism Settings

    I know you get a message. It was kinda my suggestion to put it there. But not a lot of people know you can disable direct sail by pressing 0. So if you had an icon appear for the transition instead of automatically going you wouldnt have to worry about forgetting to disable or enable direct...
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    Mod Release Open Sea Mod and Realism Settings

    No. I mean when you are chasing a ship and you transition from island A to island B. Im asking if it would not be possible to make a prompt before doing so in order for direct sail not to interfere with ongoing battles near the zone boarders. So basically instead of automatically loading the...
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    Mod Release Open Sea Mod and Realism Settings

    Could it not be made so that for island transitions you would get a prompt like for the world map in the vanilla game?
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    Need Help [HELP] sailcloth & ship class

    You can change the ship calss in Ships_init.c The file is located in your "../AOP2/program/ships" directory. Search for your ship name and below you will find a line "refShip.Class" The value next to that is the current ship class. Change that to change its class.
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    Mod Release Open Sea Mod and Realism Settings

    Could the ships 3D view crew have an effect on the flickering?
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    Raise - Lower sails without step?

    Just curious. How does the game currently calculate ship speed based on the sail settings. Does it have separate equations for each setting, or does it use a multiplier of sort. Cause if it uses a multiplier, you could probably give the input % to anything you want and it would still do a...
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    New skills

    Or you could combine the increased perk cost with eliminating the player from gaving the majority of the perks. Only leave the ones that have something that deals directly with the player character and not one of the NPCs. So the flags, fencing skills and so on would stay character perks, while...
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    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Just to be sure. You have sails set to full right?
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    [HELP] A few questions

    The easiest way is to look at 1 small ship and 1 big ship, like a lugger and a galleon. The lugger is faster so you see if you need to increase/decrease the number by simply comparing the 2 ships. Other than that if you just feel like your game is making you go to slow use the time compression...
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    Combined Mod vs GOF

    Yes you must first install GOF 1.0 and then patch it with 1.1. Same for the 1.1.1 and 1.1.2 patches. First GOF 1.0, Then GOF 1.1, then GOF 1.1.1 and finally GOF 1.1.2
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    Mod Release [REL] Modern Knight's music mod

    As one of the people who is on and off the forum i say give it time. Also hope he gets well soon.
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