Jones
Sailor
This is what you say?
Code:
void Sound_OnSeaAlarm(bool _seaAlarmed)
{
ref PChar = GetMainCharacter();
seaAlarmed = _seaAlarmed;
if (seaAlarmed == oldSeaAlarmed)
return;
if (seaAlarmed)
{ //alarm on!
if (CheckAttribute(PChar, "seabattlemusic"))
{
SetMusic(PChar.seabattlemusic);
}
else
{
SetMusic("music_sea_battle");
}
}
else
{ //alarm off
SetMusic(oldMusicName);
}
oldSeaAlarmed = seaAlarmed;
}