CaptainOfRohan
Landlubber
Hello Pirates!
I am a former poster around these parts - of ill (or likely no) repute I'm sure, I never contributed anything but the most childish attempts at modding, and am afraid I am now wise enough to know I shouldn't even try. I was previously under the username DarthMe, if that rings any bells. Anyways, I had a question in mind after setting sail for the first time in many a year.
But first my hearty congratulations and deepest thanks for all those involved in this project, past present and future - it's ongoing progress is heartwarming and impressive and the new version I'm playing is better than this game has ever been, leagues ahead of the old Build 14 alphas I used to play. This mod is, for me, the definitive example of what the artform can be (along with The Third Age: Total War).
Not sure if any around here are directly involved, but I'd also like to give two big thumbs up to the Remastered Project - it seems an exciting chance to revolutionise age of sail gaming, give this old game a new lease of life and potentially create an enduring, definitive simulation of life on the high seas - Unity is a wonderful thing and I do not believe that modern graphics or systems will ever date quite as badly as those of 2003! Exciting times ahead but we will always have New Horizons, which continues to put to shame most modern games.
Now to my question.
I've fallen back into this game upon rediscovering the Aubrey/Maturin books, and one of the key developments across the course of Master and Commander is the improvement of the Sophie's gunnery. I am loving having my own command, the HMS Caroline, a pretty little Hoy that I'm playing island defender with (a midshipman in command is dubious enough, I don't think I'm allowed to roam beyond coastal waters!).
As the sun rose on my 4th day I decided - let's whip these knackers into shape and practice some broadsides. So I started shooting away at various ranges and was slightly disappointed to see my gunnery skill didn't gain any percentage points. I assume I need an actual battle and enemies to hit to improve that? That led me to wonder - would it be possible for a layman like me to have a peer in the files and potentially alter anything to allow myself to gain a percentage point or 2 in gunnery for firing at nothing? I know that's rubbish for balance and probably absurdly easy to abuse by the player, but with self-moderation I would enjoy that in my game, and it would provide a little more variety for the long cruises to come (although I am impressed by how much happens whilst sailing about in the current build!)
So I suppose the TL;DR is would it be possible for me to alter my files to gain gunnery skill points for shooting without a target?
Thanks again folks, your work has me hooked!
I am a former poster around these parts - of ill (or likely no) repute I'm sure, I never contributed anything but the most childish attempts at modding, and am afraid I am now wise enough to know I shouldn't even try. I was previously under the username DarthMe, if that rings any bells. Anyways, I had a question in mind after setting sail for the first time in many a year.
But first my hearty congratulations and deepest thanks for all those involved in this project, past present and future - it's ongoing progress is heartwarming and impressive and the new version I'm playing is better than this game has ever been, leagues ahead of the old Build 14 alphas I used to play. This mod is, for me, the definitive example of what the artform can be (along with The Third Age: Total War).
Not sure if any around here are directly involved, but I'd also like to give two big thumbs up to the Remastered Project - it seems an exciting chance to revolutionise age of sail gaming, give this old game a new lease of life and potentially create an enduring, definitive simulation of life on the high seas - Unity is a wonderful thing and I do not believe that modern graphics or systems will ever date quite as badly as those of 2003! Exciting times ahead but we will always have New Horizons, which continues to put to shame most modern games.
Now to my question.
I've fallen back into this game upon rediscovering the Aubrey/Maturin books, and one of the key developments across the course of Master and Commander is the improvement of the Sophie's gunnery. I am loving having my own command, the HMS Caroline, a pretty little Hoy that I'm playing island defender with (a midshipman in command is dubious enough, I don't think I'm allowed to roam beyond coastal waters!).
As the sun rose on my 4th day I decided - let's whip these knackers into shape and practice some broadsides. So I started shooting away at various ranges and was slightly disappointed to see my gunnery skill didn't gain any percentage points. I assume I need an actual battle and enemies to hit to improve that? That led me to wonder - would it be possible for a layman like me to have a peer in the files and potentially alter anything to allow myself to gain a percentage point or 2 in gunnery for firing at nothing? I know that's rubbish for balance and probably absurdly easy to abuse by the player, but with self-moderation I would enjoy that in my game, and it would provide a little more variety for the long cruises to come (although I am impressed by how much happens whilst sailing about in the current build!)
So I suppose the TL;DR is would it be possible for me to alter my files to gain gunnery skill points for shooting without a target?
Thanks again folks, your work has me hooked!