I'm going to post this here for your amusement.
The screen shot shows the battle interface scaled at 1.2 to be more readable on my 1920x1080 monitor. The game is set to display 1600x1200 windowed, and takes the full screen. The scale can be adjusted by the user, and even make the display smaller if desired. I've also enlarged some text items independently. View this full screen to see what I see when I play the game.
The region you're logged into is displayed, in this case Guadeloupe - Sea, to replace "open sea" which was constant before. If there's no island in the region, it will display Open Sea, capitalized.
I've replaced the compass with one marked in 32 points, and replaced the wind arrow.
I've made the circles round with a one line code change, should work for all resolutions.
There is still some work to be done, and the land interface got similar treatment on the text. I just couldn't read it at the normal size.
NOTE: This is on the stock version of COAS.
Hook
The screen shot shows the battle interface scaled at 1.2 to be more readable on my 1920x1080 monitor. The game is set to display 1600x1200 windowed, and takes the full screen. The scale can be adjusted by the user, and even make the display smaller if desired. I've also enlarged some text items independently. View this full screen to see what I see when I play the game.
The region you're logged into is displayed, in this case Guadeloupe - Sea, to replace "open sea" which was constant before. If there's no island in the region, it will display Open Sea, capitalized.
I've replaced the compass with one marked in 32 points, and replaced the wind arrow.
I've made the circles round with a one line code change, should work for all resolutions.
There is still some work to be done, and the land interface got similar treatment on the text. I just couldn't read it at the normal size.
NOTE: This is on the stock version of COAS.
Hook