I finished my todo list right now.
Tomorrow, I'll do more.
Tomorrow, I'll do more.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Thanks but no need. Fortunately, this week-end, I have time for this small workI can always do a few more if you get bored Bartolomeu.
I'm sure they will! That should complete the set, no?Hi all,
I have the Greenford, Oxbay and Redmond dialogue files to add in.
Hope these help.
Wait, what? I tested the Kralendijk one I did and that one got unlocked immediately upon asking about it.Pieter - only testing will tell as in some of my early tests the fast travel didn't show up immediately all of the time?? But it was there if you tried again.
It could be that "completing" the tutorial (which also happens if you skip it) unlocks the fast travel.Something is different in Oxbay as I get all fast travel destinations anyway - I didn't check if the fast travel was already enabled before I did the code changes. Realistic Mode should have prevented this but it may be something to do with starting the game with the tutorial in Oxbay even though I laid off Malcom as soon as I landed. Can't check anymore tonight - will have to wait till the weekend again.
Thanks for catching, @Talisman! Indeed the code there looked wrong.
Extract attached to PROGRAM\DIALOGS and see if that does better.
Cheers! Let me know if there any other similar issues left.That worked -- Thanks