Cool! Then just that Jack Sparrow one and putting missing citizen characters back in the locations.
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Whatever you like.Ahh.. forgot about that .. hmm do you want to guide the player right to the tavern or do you want to get him a hint that he can ask citizens?
The citizen dialogues for Santo Domingo and Havana, for a start. I know because those are the citizens I interrogated mercilessly to check that my dialogue upgrades were working. And because those are the dialogue files I examined in detail when I was writing said upgrades. Since chunks of those appeared to have been copied straight from other dialogues, especially the St. Pierre one, it's a good bet that other dialogues are going to have the same problem, especially the St. Pierre one.The population of towns can change over time. If you tell me which files are supposed to mention it, perhaps I can check it.
I don't recall seeing a blacksmith in Port au Prince, but if there is one, I'll need to edit the .h file accordingly.Well maybe I had a funny day when I wrote those dialogs But sounds good to me
It certainly is mentioned in the .h file, right at the end. That's how I found it. The last two lines of dialogue are "We have a population of" and "citizens." The citizen only says the first of those two. Which is why I can offer to put a fixed value there, right after "of".anyway, I think the part about the population in the .c file is ok, but it doesn't get mentioned in the .h file, if I see it right..