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    Maelstrom New Horizons


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Mod Release Open Sea Mod and Realism Settings

So... one vote for good as-is then, eh? :cheeky

I wonder if I can clean up that ingame "Realism Settings" menu a bit. Which options would we actually WANT in there?
I figure it'd be nice to add "Iron Man Mode" as an option in there too.

The switch between "Old looking status radar" and "New looking status radar" is handled through the equipping of compasses now and these options aren't used.
UNLESS you use the Advanced Options setting for that. But do we even need that?

Does anyone remember what "On-screen display during sailing" does?

My thoughts would be to try to re-purpose the buttons:
- Arcade Game Mode
- Realistic Game Mode
- Iron Man Mode
[............empty space..........]
- "Old looking status radar" (button only enabled if using Arcade)
- "New looking status radar" (button only enabled if using Arcade)

Completely remove:
Code:
bool DISPLAY_BATTLEINTERFACE = false;
    // Show the BattleInterface compass/chart display
    // 0: Only if you have a compass equipped
    // 1: Depending on the settings in the options menu

This setting can be removed and added to Arcade Game Mode too, I reckon:
Code:
bool DISPLAY_MAP_POSITION = false;
    // Display the position of your ship on the Map Interface
    // 0: Only if you have a Sextant and a Chronometer
    // 1: Always display your ship's position

This can be included in Iron Man Mode:
Code:
bool ITEM_REALISM = false;
    // if true : items like rubies, diamonds and inca statuettes give no skill bonuses (books and items like compass etc. still do)

I've got some more suggestions on removing more of the BuildSettings, but I'll wait with mentioning those until we've discussed these. :wp
 
What would be the default settings for the first two?
One would think the last item should be included in Iron Man mode.

I use Open Sea and World Map.
 
DISPLAY_BATTLEINTERFACE: ON in Arcade Mode (no compass required), OFF in Realistic (compass items required)
DISPLAY_MAP_POSITION: ON in Arcade (no items required), OFF in Realistic (items required)
ITEM_REALISM: ON in Iron Man Mode

How about putting EVERY setting that confuses "beginning players" into Realistic Mode only?
Then they could set the game back to what they expect with one click of the button.

We'll keep Open Sea Mod and Disable Worldmap as separate toggles then. :yes
 
Sounds good to me. KISS. Keep It Simple Stupid. Most people are used to modern AAA games that do everything for you.
 
I think I am using old looking status radar. Just becaus eit's bigger than the new one. The new compasses are so small, I can't eve read the directions there ... really don't like them.
 
Cheers! Other settings we could add into the Arcade vs. Realistic Game Mode:
Code:
bool SHIPCLASS_DEPENDS_ON_SKILLS = true;
    // 0: Stock PotC: Character can command any class of ship
    // 1: When player takes command of ship of too high class Leadership and Sailing skills drops
 
bool REALISTIC_SHIP_PURCHASE = true;
    // 1: No ships larger than frigates can be purchased but need to be captured instead
    //    This because ships of the line, etc, were never sold, especially not to privateers.
    // 0: No additional limits on buying ships
    // You can tweak this mod to your liking in InternalSettings.h
 
bool CANNOT_RELOAD_WHILE_FIGHTING = true;
    // 1: Your gun won't reload gun while your sword is drawn
    // 0: Stock PotC: Gun will always reload
I think I am using old looking status radar. Just becaus eit's bigger than the new one. The new compasses are so small, I can't eve read the directions there ... really don't like them.
If you get a better compass, you should get the big compass too.
 
Yah. Where is the compass you are talking about? The lower left hand corner or the upper right hand corner?
 
LOL! We all do. The small one is only for poverty stricken beginners.

Actually, sometimes I use the small one just for a little challenge.
 
Tat challenge in my case would be to sit in a very unpleasant position very close with me eyes in front of me monitor. Ot instead use some help to magnify it ... :keith

But having a big compass is the easier way.
 
How do you generally get yourself that big compass then? Do you change any of the settings? If so, which?
 
To be honest, I never really understood how to get it.

This is what I use.
Realism setting: "old looking status radar"

Advanced options:
Compass: "orange transparent compass"
Battle Interface: "only if you have compass equipped"

Generally, I think this is much too complicated. There are 3 places that somehow influence your battle interface (to use a more general term than "compass"), and none of it explains precisely what it does.

I'm now going to find out what does what.

Edit: And to make it worse, you never know if you need just to change a setting and watch an effect, or if you'll have to start a new game to make the change come into effect ... :rumgone

Edit 2: Oh, and to make it even worse, the compass you use also has an effect.
 
Since you're using "only if you have compass equipped", the "old looking status radar" setting should do nothing whatsoever. So Edit 2 is doing what it should.

"orange transparent compass": That should still work; just pick whatever colour you like.

My idea:
Remove "Advanced Options Battle Interface" setting and add this into Realistic Game Mode.
Disable the "old/new looking status radar" buttons when on Realistic Game Mode. That should make it at least clear what is going on.
Right?
 
Did some testing now.

Size of compass icon is depenbdant of actual compass in use.
Cheap is small and in lower left corner, normal and enhanced both are big and upper right.

Compass settings effect colour and look of compass:
Orange looks orange, stock looks blue and brass looks a bit more noble.

Old / new looking status radar does not has any effect in realistic mode it seems.
I guess it effects the way radar is working or looking.

I agree to you, that would make it easier.
 
Old / new looking status radar does not has any effect in realistic mode it seems.
I guess it effects the way radar is working or looking.
In Realistic Game Mode, it affects nothing. :no
Sounds like it is all working like it is intended to. Will go onto simplifying it soon. Divide the Plunder Leadership first though!
 
At least I found out that I like the brass compass more than the orange one. But why in seven hells is a new game required for that?!? :boom:

Well not a big problem ... me new pirate was only at level 4 ...
 
At least I found out that I like the brass compass more than the orange one. But why in seven hells is a new game required for that?!? :boom:
Mainly because the whole Options system isn't exactly working the way we want it to. :facepalm
 
So how about a slightly redesigned and sensed up Realism Settings Menu?
RealismOptions.jpg

WITH explanations of what the settings DO this time! :cheeky
 
Would these descriptions for the three Game Modes be clear enough?
Code:
REALISMMODE_0{- Simple sailing mode, wind direction has little effect
- Spyglasses and on-screen RADAR offer full information
- Worldmap Sailing and DirectSail are both available
- Sail-To and Fast Travel are freely available
- Can freely purchase ships and reload gun while fighting}

REALISMMODE_1{- Wind and inertia heavily affect sailing
- On-Sea data depends on the items you have equipped
- Worldmap Sailing and DirectSail are both available
- Instant Travel limited to only discovered locations
- Limited ship purchasing and reloading while fencing}

REALISMMODE_2{- Worldmap completely disabled
- Size of Caribbean increased for accurate travel
- No unrealistic On-Sea data available
- Sail-To disabled for ships
- No unrealistic skill enhancements from items}
Note that there isn't really much more space available, unless:
1. We make the text wider, which would look ugly and make for too much of a block of text (as if it isn't already! :whipa )
2. We move those bottom two buttons down, which I reckon wouldn't be very attractive either; and we'd only gain a maximum of one more line
 
I'm trying to decide which mode I want. Mode 1 or mode 2.

Do you have that penalty for class 3 and above ships fixed? I tinker with the shipyard stuff so I can sail anything without a penalty.
What On-Sea data are we talking about? Since the ships do not model damage besides masts falling and sails getting holed I like some data. That said I usually use the common spyglass and rarely the superior spyglass.
 
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