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Woodes Rogers Part 2 - (08) Careen Shore

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  • Careen Shore (top)

    • Start alone on an unknown shore. You have lost everything!
    • Explore the shore and find: a locked blockhouse, a camp with two bottles of Rum, a tower which you can climb and a ship beeing careened.
    • Find a path close to the mountain at the ship end of the shore. It’s the mutineers. You end up in a duel with the mutineer leaders but get help from Caesar. Hands and Pell have also survived. A ship is coming and all run to their cannons.
    • Climb the tower when all mutineers are in position.
    • You manage to hit the Corvette a few times. Then the Tower is hit and damaged. You are rescued and get the Handcannon. You follow the quartermaster. After two cannon rounds two boats have been sunk and one damaged. Withdraw to the Blockhouse.

    Shore fight (top)

    • When you are the last pirate on the shore use the Handcannon on the puruers.
    • Then whithout looking over your shoulder hurry to the Blockhouse.
    • In here find the Grapeshot pistol. The pirates decide to go out and meet the soldiers.
    • You go first. Use the Cannon, the Blunderbuss and the Grapeshot pistol. When all redcoats are dead and the mutineers have taken their uniforms all run to the Boats.
    • Run to your small party of swimmers to the left on the shore. Wait until night.
    • Swim out to the Corvette.

    The Corvette (top)

    • Avoid going up to the Weather deck. The enemy will spot you immediately.
    • You start exploring the Corvette. Don’t walk into the sailors in the Hammocks.
    • The Donkeys in the Hold are even more dangerous.
    • You have to zigzag between them to get to the Pitchfork. It’ll be very useful.
    • Return to the small cabin you started from.
    • Open the hatch in the ceiling with the Pitchfork. Go up to the Captains cabin.
    • Defeat him in a fight. Your only weapon is the Pitchfork.
    • Be quick and block the door to the deck with… yes the Pitchfork.
    • Loot the Cabin thoroughly. Also check the weapons lockers. King David arrives.
    • Go all the way down to the Donkeys. Unlock to the Convicts.
    • You and Crimson continue to the Slaves. She picks their locks.
    • Find the Gunpowder storage in the far end. Caesar and King arrive with weapons.
    • Return to the Convicts and to the Donkeys. A fight has already started above.
    • Go up to the Hammock deck and join the fight. The Hammocks are no longer a danger but make it hard to see what’s going on.
    • Continue up to the weather deck. The fight here is about to end. Get three new Officers and prepare to sail to Isla Mona to fill up the water barrels.
    • Isla Mona shore: go to Pell.
    • When the red priest has arrived, go to him. At Isla Mona shore you get two new crewmembers and a swedish Letter of marque.
    • Sail home to Rogers’ port Jamaica.

    Next part here : Woodes Rogers Part 2 (09) Alchemy End

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