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Woodes Rogers (01) - Mutiny & Save the Girl

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  • Mutiny! (top)

    Marooned Island (top)

    • Push the floating tree to the shore.
    • Use it to get to the Second Island.

    Shipwreck Island (top)

    The logs (top)

    You notice that there are four logs in a place. You can build a Raft by collecting more logs.

    • One log is just outside the palisade. Pick it up and bring it to the depot.
    • Another one is under the water surface in the area between the palisade and the cave.
    • It is possible to get two more logs. They can be taken from the palisade itself, but you need a tool to loosen them. The pickaxe is in the log-house.
    • When you have all eight logs arrange them side by side.

    The rope (top)

    • Search the Wreck. In one of the chest you find a Spade.
    • Use the Spade to dig up a buried Pirate in the Cave.
    • Loot him and get the Knife.
    • Use the Knife in the Wreck’s rigging to cut off a Rope.
    • Use the Rope to finish the Raft.
    • Put the Raft in the water.
    • Push it to the shore.
    • Leave the Shipwreck Island.

    Prisoner (top)

    • You are held prisoner in a Warship’s hold. Try all exits. When you wake up they are going to escort you to Governor Woodes Rogers.
    • Go to the Tavern entrance and Woodes Rogers starts talking to you from the balcony.

    The Mission: Save the girl (top)

    Quest start Port Royal (top)

    • Join him and get the Mission: Save his daughter who has disappeared N.E of Guadeloupe.
    • Examine the Map in the Sloops Cabin: That would be Nevis. Go there!

    Nevis (top)

    • Talk to any citizen: The girl is sold to the Brothel.

    The Brothel (top)

    • Talk to Caroline K in the Brothel and agree to help her.
    • Mistress arrives from the upper floor. Talk to her and choose Caroline.
    • When leaving the Brothel don’t try to fight the Brothel thugs or Mistress, you can’t win. Just be very quick and leave through the window.

    On the Roofs (top)

    • After jumping to the first roof defeat the guy who is following close behind you.
    • When you have jumped to the terrace, another guy is throwing knifes at you – no problem – Caroline takes care of him.

    Empty Store (top)

    • Check the front door.
    • Jump over the counter by going near it and check the back door.
    • Climb via the chair up on the shelf to get to the Musketoon.

    Terrace ambush (top)

    • Be careful when you enter the terrace again: Three thugs attack from above.
    • Shoot the middle one, he’s most dangerous as he’s got a pistol.
    • Never mind the left one, he’s Caroline’s. But it’s up to you to defeat the right one.

    On the ground (top)

    • Mistress climbs over the fence and attacks you. Don’t waste your time fencing with her, use the Musketoon!

    In the Store with Blowhorn (top)

    • Don’t try to kill him!
    • After checking all other alternatives, make an agreement with Blowhorn.
    • Do accept his offer to buy some monk’s outfits – you will be killed upstairs else.

    Coastbrothers (top)

    • Forget all chances to survive any fighting, run very fast to the stairs and the roof instead.

    The Shipyard puzzle (top)

    • Start with removing a sack and a basket from one chest and a piece of wood from another.
    • Removing the Barrel from the sofa makes it possible to push the Beam a little to the left.

    The Carpenter’s Chest (top)

    • A Chestkey is found in the bookshelf.
    • The Chestey is to the upper of the two chest stacked on each other.
    • Inside the chest is an Ordinary Key and a Bucket of Tar.
    • After getting rid of the heavy Tar you can pick up the Carpenter’s Chest (and equip it).
    • Now it’s time to fill it up with carpenter tools (there are six to be found in the shipyard).

    1) The Lever Tool (top)

    • Now when you have the Carpenter’s Chest you can take the Lever Tool from the cupboard near the door.
    • Use the Lever Tool on the heavy piece of wood blocking the small writing desk.
    • When the Desk is free, unlock it with the Ordinary Key.
    • Inside is another Chestkey that goes to the Chest that was under the Carpenter’s Chest. It doesn’t help, the chest lid is stuck.

    2) The Hammer (top)

    • Push Blowhorn aside and take his Cutlass.
    • Use it on the basket chest near the door and get the Hammer.

    3) The Drill (top)

    • Use the Hammer on the stuck chest and find the Drill.

    4) The Saw (top)

    • Use the Drill on the remaining Barrel.
    • When it’s empty, remove it.
    • Now you can push the Beam a little further to the left. This makes another cupboard visible.
    • Push Nickerson and take his Dagger.
    • Use it to bend open the cupboard door: You find the Saw.

    5) The Axe (top)

    • Use the Saw on what is in front of the door and tear it down. The noise awakens Caroline:
    • She advises you to search Nickerson. You find a Large Key on him.
    • Now go to the chest in the corner with two locks.
    • Start with pushing the Beam back to the right as far as possible. (Two steps)
    • Use the Large Key on one of the locks.
    • To the other lock you’ll need the Ordinary Key. Go get it from the cupboard. Pick up the Axe.

    6) The Compasses (top)

    • Use the Axe on the mast-looking thing blocking the chest of drawers.
    • Then remove that large piece of wood. You find the Compasses.
    • Use them as lockpick tools on the door.

    The Nevis Town Gate (top)

    • Go to the gate but it’s closed.
    • Climb after Caroline up the ladder. Mistress attacks but is shot by Caroline.
    • The Coastbrother’s Admiral climbs too and you have to ’kill’ him.
    • After the gunpowder explosion go to Port Royal.

    Quest Continues In: (top)

    Woodes Rogers (02) - The Reward Parts 1 to 4

    Woodes Rogers (03) - The Reward Part 5

    Woodes Rogers (04) - The Reward Part 6

    Woodes Rogers (05) - The Medicine Chest

    Woodes Rogers (06) - The Last Reward

    Woodes Rogers (07) - Long Run to Vanes Hideout

    Woodes Rogers (08) - Cave Shore

    Woodes Rogers (09) - Revenge

    Woodes Rogers (10) - The End

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