Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
This story is released with Build 14 Beta 2 - it is not available for earlier versions of the New Horizons Build Mod
This walkthrough works using Build 14 Beta 02 it may differ from other versions
The Story:
You start as the marooned pirate Howard Pyle on an empty island. Later you are handed over to the retired Governor Woodes Rogers. This turns out to be a great opportunity for you. He sends you to save his daughter who has been kidnapped.
After saving the girl Rogers wants to test you a little and gives six small missions to get the six-parted reward. Every one a little bit more difficult than the other. This means exploring Rogers very large residence which is spread around the Port Royale tavern. And a final seventh out on the Governors prize ships. There is a story behind those reward items which may point to another quest .... Now Rogers officers & crew turn against their boss & kill him in their search for ... They are after you as well.
You are lucky(?) to run right into Charles Vane and his captains in their hideout in an old church ruin. Vane forces you to do a mission for them, but that shows up to be something good. Last in the quest you take help from Vane and defeat Rogers crew. Final in Caroline's drawing room with the loyal friends. The quest is over when the guy with the bad Swedish accent arrives.
The Game Style:
My intentions have been to add new things regarding locations, items, weapons, characters, secrets and stories. The storyline is loaded with puzzles in the style of Indiana Jones and the Fate of Atlantis and the Monkey Island series and this differs from other quests.
Just for fun there are references to literature and to living persons.
Some of the characters are real, others not. You decide.
Reincarnation is often disabled so save often.
SAVE YOUR GAME OFTEN
SIDE QUESTS - ARE NOT AVAILABLE IN THIS STORY
Quest starts here : Woodes Rogers (01) Mutiny & Save the Girl
Quest Continues In:
Woodes Rogers (02) - The Reward Parts 1 to 4
Woodes Rogers (03) - The Reward Part 5
Woodes Rogers (04) - The Reward Part 6
Woodes Rogers (05) - The Medicine Chest
Woodes Rogers (06) - The Last Reward
Woodes Rogers (07) - Long Run to Vanes Hideout
Woodes Rogers (08) - Cave Shore
Second Quest here : Woodes Rogers Part 2 (01) Alchemy Start
Next part here : Woodes Rogers Part 2 (02) Richards
Next part here : Woodes Rogers Part 2 (03) Israel Hands
Next part here : Woodes Rogers Part 2 (04) Charles Eden
Next part here : Woodes Rogers Part 2 (05) Caesar
Next part here : Woodes Rogers Part 2 (06) Johnson
Next part here : Woodes Rogers Part 2 (07) Isla Mona
Next part here : Woodes Rogers Part 2 (08) Careen Shore
Next part here : Woodes Rogers Part 2 (09) Alchemy End